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Guild Wars - Gameplay Reference
A page devoted to the basics of Guild Wars. Written by Son of Rah (additions by Chile)
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Getting Started |
Guild Wars character selection, etc.
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Creating your character is pretty straight forward and basic. First you choose what sort of play style you prefer- Role Playing or straight Pvp. Then, you choose your name (make sure it has a space in the name) before you can customise your characters appearance and professions. Once you are happy with your character, press the play button. Its important to note that both the necromancer and mesmer professions are labled as "advanced" professions, and as such are a little harder to play.
So you've just created your first character, zoned into the starting city and are wondering what on earth you are going to do.
Firstly, ignore everyone around you whilst you get a feel for the interface. For a list of the controls and some gameplay basics, read this thread here. It is handy to have a quick reference list as you learn the controls. Print it out if you wish.
Check out your Attributes tab (H key). You'll notice that you are level 15 with many attributes (and refund points if you wish to respec your attributes) or level 1 with no attribute points, no refund points, and no skills. If level 15, you'll notice you also have a bunch of extra skill points to learn new skills with. Next take a quick look at your skills (K key). You'll notice that you don't have many skills to start off with, but with a couple of Signet Of Captures and several skill points, it won't be too long until you have quite the selection of skills.
Now its time to take your bearings in town. Its a good bet that alot of people will be running around talking, trading and having fun. Before you run off hold down the Alt key and you'll see a variety of NPC names and signposts. This is an easy method of finding that all important NPC. Its worth taking a few moments to aquaint yourself with the various NPCs to see what they offer. Some NPCs do not look it, but actually offer some services even if their name does not reveal what it is.
You can hold down Ctrl to see player (and henchmen) names. However in a busy town/outpost, it can be rather difficult to find a player by this method.
Now its time to find your way to the first mission. Press the M key to open up your map, and find the white icon. Left click on this icon to travel to the first map. If its not on screen, you can zoom the map out/in by left clicking, and you can drag the map by holding down the right mouse button and dragging the mouse. If the white icon is not there, you will have to unlock first it by finding the entrance to the outpost in town. Its a big gate with shimmering light, so its hard to miss. Make sure its the outpost and not an exploration zone.
Once your in the outpost, form a party (click on someons name and press invite, or accept anothers invitation) and enter the mission. Get a feel for the combat and how everythign works.
Congratulations, you've now started your first mission and are on your way to fame, riches and glory. :)
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Quests |
What Guild Wars Quests?
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Participating in Quests can provide a player with many hours of additional game play beyond the traditional missions available in Guild Wars and offers additional experience points toward the next player level. It has been written before that every quest in Guild Wars relates to the underlying story, some of which is revealed in the written lore, but do not think for a second that the Quests are neccessary to continue through the game. Rather, players may choose to participate in Quests, or may choose to perform only the neccessary missions to advance. One really good way to look at Quests is that they are a tremendous role-playing inclusion to Guild Wars.
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Traveling |
Getting Around the Guild Wars World
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Each time you visit an outpost or town for the first time it becomes unlocked on your map. Once you have unlocked it, you can then use the world map to travel instantly to that location. The world map is also very usefull - especially when zoomed in. Zoomed in gives you a view of every place you have walked, as well as showing the path you took to get to your location. |
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Henchmen |
Gaming with the machine
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Henchmen are computer controled party members. They have a decent AI and can fufil their role (monk henchmen make decent healers for example). However, whilst they can get you pretty far, some battles are a bit too hard for the henchmen to finish and require human players in order to complete.
By Ctrl + attacking you can get the henchmen to attack a single target.
You can get aggro on the henchmen by Ctrl attcking, and then just before you attack cancel the attack (by pressing backwards or hit the Esc key). The result is that the henchmen will run forward and start fighting, but they will get aggro most of the time.
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Exploration Zones |
Places for the lone wolf to travel.
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Exploration zones are free roaming areas that you can explore. If you have unlocked the various outposts you can actually walk from one outpost to the other. The path is filled with danger, and you will have to fight to get to your destination. Exploration zones are very usefull to see the effects of various skills.
These zones also have various secrets and creatures in them, and finding these locations can be quite benificial.
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Signet of Capture |
How it works and where to use it.
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Capturing skills with the SoC requires you to pay attention. If you are not sure if you want to capture a skill, then keep your finger ready to press the Escape key to cancel the capture. It takes 2 seconds to capture a skill, so you must be alert if you do not want to capture a skill. Bosses all have a selection of skills that they use. Remember their names and what skills they have if you can. This information can then be traded to other players for additional skill and boss locations.
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Guilds |
Creating a Guild.
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Making a guild isn't necessarily cheap. 500 gold is what the Guild Register is asking for. With that amount of gold you could live happily for many years in GuildWars. Gold is usefull. You use it to learn skills, to craft skill charms, to buy equipment and dyes.
However 30-50 gold isn't much. A single person can collect that amount with some ease. It will take a little time - especially if you are buying skills and equipment along the way, but on the whole it isn't that difficult.
Thus if you want to make a guild, its an idea to get a group of people together who want to form the guild. 10 people and thats 50 gold each, 15 people and its roughly 34 gold each. The more people interested in making a guild, the easier and cheaper it is to make.
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Game Economy |
Obtaining gold and crafting gear
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Gold and crafting gear go hand in hand. They are both required for alot of things in the game. Obtaining them can be hard or easy - depending on what you want. Craft gear can be found from slaying creatures, or by salvaging various "salvage" materials. Most equipment can also be salvaged. Swords can be salvaged into iron, and bows can salvage into wood. Elemental type equipment can also be salvaged into weapon/armor upgrades as well. Most things can be salvaged into at least 2 different types of craft gear.
Gold is a little easier to come by. The reasoning is that you can sell craft items to the vendors. You can't buy them as that must be found - however you can sell it. Remember though, you still need craft items in order to upgrade your armor and sometimes your weapon, so you need to balance your spending between buying new skills and equipment and collecting craft items.
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