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Kurzicks lead an interesting way of life.
Unlike their Luxon foes, Kurzicks appear to prefer the forested areas of the mainland. As a result of the limited light available below the forest canopy, many Kurzicks grow to a much shorter length, and appear much paler than most.
Most Kurzicks prefer to dress in dark clothing- the better to absorb what little warmth they can recieve from the mid-day rays. From what we've noted, Kurzicks prefer to dress in courtly attire and take great care to present themselves impeccably.
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The Kurzick Houses
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Kurzick Society is divided into various groupings known as Houses. Through conversations with the Historian of Houses, we learn more about each House and how they improve the lot for all Kurzicks. As the historian will tell, the Houses are a complex study of Kurzick society, and we couldn't agree more. Below is a listing of the various houses, and a description of each. Move your mouse over the House name to read the description of each. |
House Brauer |
House Durheim |
House Lutgardis
House Varsburg |
House zu Heltzer
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"The structure of the Kurzick noble houses can be intimidating to an outsider. However, it is the most important part of Kurzick society. What house you are born into affects everything. It is my duty ti keep records of all the houses for public knowledge."
Kurzick Historian of Houses
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New Profession Skills
Elementalist Skills
-Air Magic,
Earth Magic,
Energy Storage,
Fire Magic,
Water Magic,
No Attribute.
Mesmer Skills
-Domination Magic,
Fast Casting,
Illusion Magic,
Inspiration Magic,
No Attribute.
Monk Skills
-Divine Favor,
Healing Prayers,
Protection Prayers,
Smiting Prayers,
No Attribute.
Necromancer Skills
-Blood Magic,
Curses,
Death Magic,
Soul Reaping,
No Attribute.
Ranger Skills
-Beast Mastery,
Expertise,
Marksmanship,
Wilderness Survival,
No Attribute.
Warrior Skills
-Axe Mastery,
Hammer Mastery,
Swordsmanship,
Strength,
Tactics,
No Attribute.
Guild Wars Factions Forum Topics
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