Air Attunement |
 |
For 36...55 seconds you are attuned to air. You gain 30% of the enrgy cost of the spell whenever you use air magic.
10 energy/2 sec cast/60 sec recharge.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
|
Player Notes:
The duration of the skill scales with higher a higher Air Magic attribute level.
|
|
Blinding Flash |
 |
Target enemy is blinded for 3...9 seconds.
cost: 15 | recharge: 4 second(s) | activate: 3/4 second(s)
|
Player Notes:
A higher level of Air Magic will increase this spell's duration
|
|
Chain Lightning |
 |
Target foe and up to two other foes are struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
|
Player Notes:
Lightning Damage is pro rated to your attribute level.
|
|
Conjure Lightning |
 |
Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for and additional 1 lightning damage.
cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
|
Player Notes:
Improve the amount of lightning damage dealt with a higher level of Air Magic
|
|
Enervating Charge |
 |
Target foe is struck for 5...41 lightning damage and suffers from weakness for 5...17 seconds.
cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
|
Player Notes:
Both lightning damage amount and spell duration increase with greater amounts of Air Magic.
|
|
Gale |
 |
Knock down target foe. This spell causes exhaustion.
(50% failure change with Air Magic 4 or less.)
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
Works as indicated. Attribute level does not affect this spell beyond what is indicated.
|
|
Glimmering Mark |
 |
For 1second whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
Increase Gimmering Mark's duration with a higher Air Magic Attribute.
|
|
Lightning Javelin |
 |
Send out a lightning javelin that strikes for 15 lightning damage if it hits. If lightning javeling strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
boost your lightning damage dealt with more attribute points in Air Magic.
|
|
Lightning Orb |
 |
Lightning orb flies toward target foe and strikes for 10...82 lightning damage if it hits.
cost: 15 | recharge: 5 second(s) | activate: 2 second(s)
|
Player Notes:
Enhance your lightning damage with a higher Air Magic attribute level.
|
|
Lightning Strike |
 |
Strike target for for 5...41 lightning damage. This spell has 25% armor penetration.
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
More Air Magic = More Lightning Damage Goodness.
|
|
Lightning Surge |
 |
Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. This spell causes Exhaustion.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
|
|
Lightning Touch |
 |
Target touched foe and all adjacent foes are struck for 10...58 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10 lightning damage. This skill has a 25% armor penetration.
cost: 15 | recharge: 10 second(s) | activate: 3/4 second(s)
|
Player Notes:
|
|
Mind Shock |
 |
Target foe suffers 10 lightning damage. If you have more Energy than target foe, that foe suffers 10 additional lightning damage and is knocked down. This spell has a 25% armor penetration and causes Exhaustion.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
Both lightning damage numbers increase with a higher level of Air Magic.
|
|
Shock |
 |
Target touched foe is struck for 10 lightning damage and is knocked down. This skill has 25% armor penetration and causes Exhaustion.
cost: 5 | recharge: 10 second(s) | activate: 3/4 second(s)
|
Player Notes:
boost the lightning damage with more attribute points distributed to Air Magic.
|
|
Thunderclap |
 |
Hex Spell. For 8 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15 energy or thunderclap ends.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
Increase the duration for, and decrease your energy loss from this skill with a better Air Magic attribute.
|
|
Whirlwind |
 |
All adjacent foes take 15...51 cold damage. Attacking foes struck by whirlwind are knocked down.
cost: 10 | recharge: 10 second(s) | activate: 3/4 second(s)
|
Player Notes:
Damage adjacent foes with even more cold damage by improving your Air Magic attribute.
|
|
Windborne Speed |
 |
Enchantment Spell. For 5...8 seconds target ally moves 33% faster.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
Boost your Air Magic attribute to lengthen the increase in speed.
|
|