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Welcome to the Guild Wars Elementalist Skills and Attributes Database
The Elementalist Attributes Menu Air Magic Home
Earth Magic Energy Storage Fire Magic Water Magic No Attribute
A List of Elementalist Air Magic Skills


Air Attunement
For 36...55 seconds you are attuned to air. You gain 30% of the enrgy cost of the spell whenever you use air magic. 10 energy/2 sec cast/60 sec recharge.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:
The duration of the skill scales with higher a higher Air Magic attribute level.

Blinding Flash
Target enemy is blinded for 3...9 seconds.

cost: 15 | recharge: 4 second(s) | activate: 3/4 second(s)
Player Notes:
A higher level of Air Magic will increase this spell's duration

Chain Lightning
Target foe and up to two other foes are struck for 10...82 lightning damage. This spell has 25% armor penetration and causes Exhaustion.

cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
Player Notes:
Lightning Damage is pro rated to your attribute level.

Conjure Lightning
Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for and additional 1 lightning damage.

cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
Player Notes:
Improve the amount of lightning damage dealt with a higher level of Air Magic

Enervating Charge
Target foe is struck for 5...41 lightning damage and suffers from weakness for 5...17 seconds.

cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
Player Notes:
Both lightning damage amount and spell duration increase with greater amounts of Air Magic.

Gale
Knock down target foe. This spell causes exhaustion.
(50% failure change with Air Magic 4 or less.)

cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
Works as indicated. Attribute level does not affect this spell beyond what is indicated.

Glimmering Mark
For 1second whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Increase Gimmering Mark's duration with a higher Air Magic Attribute.

Lightning Javelin
Send out a lightning javelin that strikes for 15 lightning damage if it hits. If lightning javeling strikes an attacking foe, that foe is interrupted. This spell has 25% armor penetration.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
boost your lightning damage dealt with more attribute points in Air Magic.

Lightning Orb
Lightning orb flies toward target foe and strikes for 10...82 lightning damage if it hits.

cost: 15 | recharge: 5 second(s) | activate: 2 second(s)
Player Notes:
Enhance your lightning damage with a higher Air Magic attribute level.

Lightning Strike
Strike target for for 5...41 lightning damage. This spell has 25% armor penetration.

cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
More Air Magic = More Lightning Damage Goodness.

Lightning Surge
Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. This spell causes Exhaustion.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:

Lightning Touch
Target touched foe and all adjacent foes are struck for 10...58 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10 lightning damage. This skill has a 25% armor penetration.

cost: 15 | recharge: 10 second(s) | activate: 3/4 second(s)
Player Notes:

Mind Shock
Target foe suffers 10 lightning damage. If you have more Energy than target foe, that foe suffers 10 additional lightning damage and is knocked down. This spell has a 25% armor penetration and causes Exhaustion.

cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
Both lightning damage numbers increase with a higher level of Air Magic.

Shock
Target touched foe is struck for 10 lightning damage and is knocked down. This skill has 25% armor penetration and causes Exhaustion.

cost: 5 | recharge: 10 second(s) | activate: 3/4 second(s)
Player Notes:
boost the lightning damage with more attribute points distributed to Air Magic.

Thunderclap
Hex Spell. For 8 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15 energy or thunderclap ends.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Increase the duration for, and decrease your energy loss from this skill with a better Air Magic attribute.

Whirlwind
All adjacent foes take 15...51 cold damage. Attacking foes struck by whirlwind are knocked down.

cost: 10 | recharge: 10 second(s) | activate: 3/4 second(s)
Player Notes:
Damage adjacent foes with even more cold damage by improving your Air Magic attribute.

Windborne Speed
Enchantment Spell. For 5...8 seconds target ally moves 33% faster.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
Boost your Air Magic attribute to lengthen the increase in speed.



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