Aftershock |
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Nearby enemies are struck for 26...85 damage. Knocked down foes are struck for 10...56 additional damage.
cost: 10 | recharge: 10 second(s) | activate: 3/4 second(s)
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Player Notes:
A higher Earth magic level improves the amount of damage you inflict in both cases.
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Armor of Earth |
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For 30 seconds, you gain 24...53 armor, but move 50%...21% slower than normal.
10 energy/1 sec cast/15 sec recharge.
cost: | recharge: second(s) | activate: second(s)
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Player Notes:
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Armor of Earth |
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For 30 seconds, you gain 24...53 armor, but move 50%...21% slower.
cost: 10 | recharge: 15 second(s) | activate: 3/4 second(s)
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Player Notes:
Gain more armor bonus and reduce the slowing affect with a higher Earth Magic attribute.
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Crystal Wave |
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Foes adjacent to you are struck for 10 damage but are cured of any negative conditions. Yhis spell ignores armor and magic resistance.
cost: 15 | recharge: 20 second(s) | activate: 3/4 second(s)
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Player Notes:
Better Earth Magic increases the amount of damage you deal.
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Earth Attunement |
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For 36...55 seconds, you are attuned to earth. You gain 30% of the energy cost of the spell each time you use earth magic.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
More Earth Magic attributes will increase the duration of this enchantment.
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Earthquake |
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You invoke an earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85 earth damage. This spell causes exhaustion.
cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
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Player Notes:
Increase the amount of Earth Damage resulting with a higher attribute level.
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Eruption |
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Cause an eruption at target foe's location. For 5 seconds, foes near this locationa re struck for 5...28 earth damage each second. When eruption ends, foes in the area of effect are blinded for 10 seconds.
cost: 25 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
You can enahnce the earth damage dealt with more points in Earth Magic.
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Grasping Earth |
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For 8 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
cost: 5 | recharge: 30 second(s) | activate: 3/4 second(s)
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Player Notes:
Make your foes move slower for longer. Add more points to Earth Magic.
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Iron Mist |
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For 5...15 seconds, target foe moves 66% slower than normal. That foe gains immunity to damage from all sources except lightning.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
The duration of the spell alters with a higher attribute level.
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Kinetic Armor |
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For 8 seconds, you gain +20 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
cost: 15 | recharge: 60 second(s) | activate: 3 second(s)
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Player Notes:
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Magnetic Aura |
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For 5...10 seconds, Magnetic aura has a 75% chance to block melee attacks.
cost: 5 | recharge: 60 second(s) | activate: 1/4 second(s)
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Player Notes:
Make this spell last longer with more Earth Magic attribute points.
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Obsidian Flame |
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Deal 22 damage to target foe. This spell ignores armor but causes exhaustion.
cost: 5 | recharge: 5 second(s) | activate: 2 second(s)
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Player Notes:
More Earth Mgic = More damage.
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Obsidian Flesh |
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Enchantment. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but you move 50% slower.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Durations is affected by attribute level.
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Stone Daggers |
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You send out 2 stone daggers. Each stone dagger strikes target foe for 3 earth damage if it hits.
cost: 5 | recharge: instant second(s) | activate: 1 second(s)
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Player Notes:
The earth damage inflicted improves with higher Earth Magic.
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Stoning |
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You send a flurry of stones at target foe. The stones strike for 20...76 earth damage if they hit. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
cost: 15 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Higher Earth Magic = More Earth Damage
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Ward Against Elements |
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You create a Ward Against Elements at your current location; all allies in this area gain +24 armor against elemental damage.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
If you put more points into Earth Magic, this spell will last longer.
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Ward Against Foes |
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You create a ward against foes at your current location. For 8...18 seconds, foes in this area move 50% slower.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
Slow down your foes for longer with greater Earth Magic.
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Ward Against Melee |
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You create a ward against melee at your current location. For 8...18 seconds, Allies in this area have a 50% chance to evade melee attacks.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
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