Air Attunement |
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For 36...55 seconds you are attuned to air. You gain 30% of the enrgy cost of the spell whenever you use air magic.
10 energy/2 sec cast/60 sec recharge.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
The duration of the skill scales with higher a higher Air Magic attribute level.
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Armor of Earth |
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For 30 seconds, you gain 24...53 armor, but move 50%...21% slower than normal.
10 energy/1 sec cast/15 sec recharge.
cost: | recharge: second(s) | activate: second(s)
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Player Notes:
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Armor of Earth |
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For 30 seconds, you gain 24...53 armor, but move 50%...21% slower.
cost: 10 | recharge: 15 second(s) | activate: 3/4 second(s)
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Player Notes:
Gain more armor bonus and reduce the slowing affect with a higher Earth Magic attribute.
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Armor of Frost |
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For 10...29 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of frost ends if you use any fire magic.
cost: 5 | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Increase the duration of this Enchantment by improving your attribute level for Water Magic.
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Armor of Mist |
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For 8...18 seconds, you gain +10 armor and move 33% faster.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Boost both the duration and armor bonus with more Water Magic.
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Aura of Restoration |
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For 60 seconds, you are healed for 152%...350% of the energy cost each time you cast a spell.
cost: 10 | recharge: 20 second(s) | activate: 1/4 second(s)
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Player Notes:
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Conjure Flame |
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Lose all enchantments. For 60 seconds, if you are wielding a fire weapon, your attacks strike for an additional 1 fire damage.
cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
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Player Notes:
Fire Damage is improved through the Fire Magic attribute.
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Conjure Frost |
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Lose all enchantments. For 60 seconds, if you're wielding a cold damage weapon, your attacks strike for an additional1 cold damage.
cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
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Player Notes:
You may only increase the amount of cold damage with an increase in attribute level.
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Conjure Lightning |
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Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for and additional 1 lightning damage.
cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
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Player Notes:
Improve the amount of lightning damage dealt with a higher level of Air Magic
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Earth Attunement |
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For 36...55 seconds, you are attuned to earth. You gain 30% of the energy cost of the spell each time you use earth magic.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
More Earth Magic attributes will increase the duration of this enchantment.
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Elemental Attunement |
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For 45 seconds you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
Works as intended
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Ether Prodigy |
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Lose all enchantments. For 5...17 seconds you gain +6 energy regeneration. When Ether Prodigy ends, you take 2 damaege for each poinbt of energy you have. This spell causes exhaustion.
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Improving your Energy Storage Attribute will increase the duration only of this elite enchantment.
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Ether Renewal |
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For 7 seconds, each time you cast a Spell, you gain 1 energy and 5 health for each Enchantment on you.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Increasing your Energy Storage attribute will boost both the energy and health bonus granted.
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Fire Attunement |
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For 36...55 seconds, you are attuned to fire. You gain 30% of the enrgy cost of the spell each time you use fire magic.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
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Fire Storm |
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Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5 fire damage each second.
cost: 15 | recharge: 30 second(s) | activate: 4 second(s)
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Player Notes:
Fire Damage improves with a higher attribute level
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Flame Burst |
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All nearby foes are struck for 7 fire damage.
cost: 15 | recharge: 5 second(s) | activate: 3/4 second(s)
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Player Notes:
Boost your Fire Magic level to increase the damage inflicted.
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Kinetic Armor |
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For 8 seconds, you gain +20 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
cost: 15 | recharge: 60 second(s) | activate: 3 second(s)
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Player Notes:
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Magnetic Aura |
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For 5...10 seconds, Magnetic aura has a 75% chance to block melee attacks.
cost: 5 | recharge: 60 second(s) | activate: 1/4 second(s)
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Player Notes:
Make this spell last longer with more Earth Magic attribute points.
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Mist Form |
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For 8...18 seconds, you cannot take or deal physical damage.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Boost your Water Magic attributes to lengthen this skill's duration.
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Obsidian Flesh |
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Enchantment. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but you move 50% slower.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Durations is affected by attribute level.
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Swirling Aura |
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For 5...10 seconds, swirling aura has a 75% chance to block arrows and magical projectiles.
cost: 25 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
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Water Attunement |
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For 36...55 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use water magic.
10 energy/2 sec cast/60 sec recharge.
cost: | recharge: second(s) | activate: second(s)
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Player Notes:
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Water Attunement |
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For 36 seconds, you are attuned toWater. You gain 30% of the energy cost of the skill each time you use Water Magic.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
You can improve the duration of this enchantment with a higher level of Water Magic.
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Windborne Speed |
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Enchantment Spell. For 5...8 seconds target ally moves 33% faster.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Boost your Air Magic attribute to lengthen the increase in speed.
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