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Welcome to the Guild Wars Elementalist Skills and Attributes Database
The Elementalist Attributes Menu Index Home
Elite Skills Spells Enchantments Glyphs Hexes
A List of Elementalistist Enchantments


Air Attunement
For 36...55 seconds you are attuned to air. You gain 30% of the enrgy cost of the spell whenever you use air magic. 10 energy/2 sec cast/60 sec recharge.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:
The duration of the skill scales with higher a higher Air Magic attribute level.

Armor of Earth
For 30 seconds, you gain 24...53 armor, but move 50%...21% slower than normal. 10 energy/1 sec cast/15 sec recharge.

cost: | recharge: second(s) | activate: second(s)
Player Notes:

Armor of Earth
For 30 seconds, you gain 24...53 armor, but move 50%...21% slower.

cost: 10 | recharge: 15 second(s) | activate: 3/4 second(s)
Player Notes:
Gain more armor bonus and reduce the slowing affect with a higher Earth Magic attribute.

Armor of Frost
For 10...29 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of frost ends if you use any fire magic.

cost: 5 | recharge: 45 second(s) | activate: 1 second(s)
Player Notes:
Increase the duration of this Enchantment by improving your attribute level for Water Magic.

Armor of Mist
For 8...18 seconds, you gain +10 armor and move 33% faster.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Boost both the duration and armor bonus with more Water Magic.

Aura of Restoration
For 60 seconds, you are healed for 152%...350% of the energy cost each time you cast a spell.

cost: 10 | recharge: 20 second(s) | activate: 1/4 second(s)
Player Notes:

Conjure Flame
Lose all enchantments. For 60 seconds, if you are wielding a fire weapon, your attacks strike for an additional 1 fire damage.

cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
Player Notes:
Fire Damage is improved through the Fire Magic attribute.

Conjure Frost
Lose all enchantments. For 60 seconds, if you're wielding a cold damage weapon, your attacks strike for an additional1 cold damage.

cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
Player Notes:
You may only increase the amount of cold damage with an increase in attribute level.

Conjure Lightning
Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for and additional 1 lightning damage.

cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
Player Notes:
Improve the amount of lightning damage dealt with a higher level of Air Magic

Earth Attunement
For 36...55 seconds, you are attuned to earth. You gain 30% of the energy cost of the spell each time you use earth magic.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:
More Earth Magic attributes will increase the duration of this enchantment.

Elemental Attunement
For 45 seconds you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:
Works as intended

Ether Prodigy
Lose all enchantments. For 5...17 seconds you gain +6 energy regeneration. When Ether Prodigy ends, you take 2 damaege for each poinbt of energy you have. This spell causes exhaustion.

cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
Improving your Energy Storage Attribute will increase the duration only of this elite enchantment.

Ether Renewal
For 7 seconds, each time you cast a Spell, you gain 1 energy and 5 health for each Enchantment on you.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Increasing your Energy Storage attribute will boost both the energy and health bonus granted.

Fire Attunement
For 36...55 seconds, you are attuned to fire. You gain 30% of the enrgy cost of the spell each time you use fire magic.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:

Fire Storm
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5 fire damage each second.

cost: 15 | recharge: 30 second(s) | activate: 4 second(s)
Player Notes:
Fire Damage improves with a higher attribute level

Flame Burst
All nearby foes are struck for 7 fire damage.

cost: 15 | recharge: 5 second(s) | activate: 3/4 second(s)
Player Notes:
Boost your Fire Magic level to increase the damage inflicted.

Kinetic Armor
For 8 seconds, you gain +20 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.

cost: 15 | recharge: 60 second(s) | activate: 3 second(s)
Player Notes:

Magnetic Aura
For 5...10 seconds, Magnetic aura has a 75% chance to block melee attacks.

cost: 5 | recharge: 60 second(s) | activate: 1/4 second(s)
Player Notes:
Make this spell last longer with more Earth Magic attribute points.

Mist Form
For 8...18 seconds, you cannot take or deal physical damage.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Boost your Water Magic attributes to lengthen this skill's duration.

Obsidian Flesh
Enchantment. For 8...18 seconds, you gain +20 armor and cannot be the target of enemy spells, but you move 50% slower.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Durations is affected by attribute level.

Swirling Aura
For 5...10 seconds, swirling aura has a 75% chance to block arrows and magical projectiles.

cost: 25 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:

Water Attunement
For 36...55 seconds, you are attuned to water. You gain 30% of the energy cost of the spell each time you use water magic. 10 energy/2 sec cast/60 sec recharge.

cost: | recharge: second(s) | activate: second(s)
Player Notes:

Water Attunement
For 36 seconds, you are attuned toWater. You gain 30% of the energy cost of the skill each time you use Water Magic.

cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
Player Notes:
You can improve the duration of this enchantment with a higher level of Water Magic.

Windborne Speed
Enchantment Spell. For 5...8 seconds target ally moves 33% faster.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
Boost your Air Magic attribute to lengthen the increase in speed.



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