Conjure Flame |
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Lose all enchantments. For 60 seconds, if you are wielding a fire weapon, your attacks strike for an additional 1 fire damage.
cost: 10 | recharge: 60 second(s) | activate: 1 second(s)
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Player Notes:
Fire Damage is improved through the Fire Magic attribute.
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Fire Attunement |
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For 36...55 seconds, you are attuned to fire. You gain 30% of the enrgy cost of the spell each time you use fire magic.
cost: 10 | recharge: 60 second(s) | activate: 2 second(s)
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Player Notes:
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Fire Storm |
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Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5 fire damage each second.
cost: 15 | recharge: 30 second(s) | activate: 4 second(s)
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Player Notes:
Fire Damage improves with a higher attribute level
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Fireball |
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Fireball flies towards your foe and explodes on impact, striking for 7+ fire damage for AoE damage.
cost: 10 | recharge: 7 second(s) | activate: 2 second(s)
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Player Notes:
A higher Fire Magic level will increase the amount of damage the Fireball creates.
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Flame Burst |
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All nearby foes are struck for 7 fire damage.
cost: 15 | recharge: 5 second(s) | activate: 3/4 second(s)
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Player Notes:
Boost your Fire Magic level to increase the damage inflicted.
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Flare |
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Send out a flare that strikes target foe for 16 fire damage if it hits.
cost: 5 | recharge: instant second(s) | activate: 1 second(s)
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Player Notes:
Fire damage increases with more attribuet points in Fire Magic.
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Immolate |
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Target foe is struck for 5 fire damage and is set on fire for 1 second.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Burn your foes harsher and longer with more points in Fire Magic.
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Incendiary Bonds |
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After 3 seconds, target foe and adjacent foes are struck for 20 fire damage and are set on fire for 1 second(s).
cost: 15 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Burn..BURN...BURN!...er..you improve the amount of fire damage inflicted and how long your foes are aflame with greater Fire Magic attributes.
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Inferno |
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All adjacent foes are struck for 15 fire damage.
cost: 10 | recharge: 20 second(s) | activate: 3/4 second(s)
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Player Notes:
More Fire Magic attributes = more damage.
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Lava Font |
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For 5 seconds, foes near this location are struck for 5...24 fire damage.
cost: 10 | recharge: 4 second(s) | activate: 2 second(s)
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Player Notes:
Make more fire damage with more Fire Magic
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Mark of Rodgort |
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Hex Spell. For 8...18 seconds, whnever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
cost: 25 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More Fire Magic attributes will increase both durations.
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Meteor |
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Target foe and all adjecent foes are struck for 7 fire damage and knocked down. The spell causes exhaustion.
cost: 5 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
Increase the damage with more Fire Magic.
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Meteor Shower |
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Create a meteor shower at target foe's location. For 9 seconds, foes adjacent to that foe are struck for 7 fire damage and knocked down every 3 seconds.
cost: 25 | recharge: 60 second(s) | activate: 5 second(s)
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Player Notes:
Increasing your level of Fire Magic will only modify the amount of fire damage.
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Mind Burn |
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Target foe takes 15 fire damage. If you have more Energy than target foe, that foe takes an additional 15 fire damage and is set on fire for 1 second. This spell causes exhaustion.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
Boost both instances of fire damage and the duration of this elite spell with more attribuute points into Fire Magic.
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Phoenix |
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A fiery phoenix rises at your location, striking adjacent foes for 7 fire damage and flies out to your target, exploding on impact. This explosion strikes for an additional 15...75 fire damage.
cost: 15 | recharge: 25 second(s) | activate: 3 second(s)
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Player Notes:
more and more fire damage with more Fire Magic attribute skills.
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Rodgorts Invocation |
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Target foe and all foes in the area are struck for 7 fire damage and set on fire for 1 second.
cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
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Player Notes:
Increase the fire damage with more Fire Magic attributes.
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Searing Heat |
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Cause searing heat at target foe's location. For 5 seconds, foes near this location are struck for 5...24 fire damage each second. When searing heat ends, enemies in the area of effect are set on fire for 30 seconds.
cost: 25 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
fire fire everywhere. fire fire and plenty to spare. Just boost your Fire Magic attribute to cause more damage.
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