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Welcome to the Guild Wars Elementalist Skills and Attributes Database
The Elementalist Attributes Menu Index Home
Elite Skills Spells Enchantments Glyphs Hexes
A List of Elementalistist Hexes


Blurred Vision
For 8...18 seconds, target foe and nearby foes are hexed with blurred vision. While hexed, those foes have a 50% chance to miss with attacks.

cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
More Water Magic attributes will improve the duration of this hex spell.

Deep Freeze
You cause a deep freeze at target's location. All foes near this location are struck for 10...76 cold damage. For 10 seconds, all foes move 66% slower.

cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
Player Notes:
cold damage increases with greater Water Magic attributes.

Frozen Burst
All nearby foes are struck for 20 cold damage and move 66% slower for 5 seconds.

cost: 15 | recharge: 30 second(s) | activate: 3/4 second(s)
Player Notes:
More Water Magic attribute points will increase the amount of cold damage dealt and the duration of the hex.

Glimmering Mark
For 1second whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Increase Gimmering Mark's duration with a higher Air Magic Attribute.

Grasping Earth
For 8 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.

cost: 5 | recharge: 30 second(s) | activate: 3/4 second(s)
Player Notes:
Make your foes move slower for longer. Add more points to Earth Magic.

Ice Prison
For 8...18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This affect ends if target takes fire damage.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Affect the amount of damage inflicted with more attribute points invested into Water Magic.

Ice Spikes
Target and adjacent foes are struck for 20 cold damage and are slowed 66% for 2...5 seconds.

cost: 15 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Damage and duration are both modified with a higher level of Water Magic.

Incendiary Bonds
After 3 seconds, target foe and adjacent foes are struck for 20 fire damage and are set on fire for 1 second(s).

cost: 15 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Burn..BURN...BURN!...er..you improve the amount of fire damage inflicted and how long your foes are aflame with greater Fire Magic attributes.

Iron Mist
For 5...15 seconds, target foe moves 66% slower than normal. That foe gains immunity to damage from all sources except lightning.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
The duration of the spell alters with a higher attribute level.

Lightning Surge
Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. This spell causes Exhaustion.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:

Mark of Rodgort
Hex Spell. For 8...18 seconds, whnever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds.

cost: 25 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
More Fire Magic attributes will increase both durations.

Mind Freeze
Target foe suffers 10 cold damage. If you have more energy than target foe, that foe suffers an additional 10 cold damage and moves 90% slower for 2 seconds. This spell causes exhaustion.

cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
You will be able to boost the amount of damage and the duration of this Hex with more attribute points invested into Water Magic.

Rust
For 6...35 seconds, target foe and all nearby foes take 3 times as long to activate signets.

cost: 5 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Improve your Water Magic attribute to improve the duration of this Hex.

Shard Storm
Send out an ice shard that strikes target foe for 10 cold damage if it hits and causing target foe to move 66% slower for 2 seconds.

cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
Player Notes:
Damage amount and spell length are adjusted through the modification of the attribute level.

Thunderclap
Hex Spell. For 8 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15 energy or thunderclap ends.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Increase the duration for, and decrease your energy loss from this skill with a better Air Magic attribute.



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