Blurred Vision |
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For 8...18 seconds, target foe and nearby foes are hexed with blurred vision. While hexed, those foes have a 50% chance to miss with attacks.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More Water Magic attributes will improve the duration of this hex spell.
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Deep Freeze |
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You cause a deep freeze at target's location. All foes near this location are struck for 10...76 cold damage. For 10 seconds, all foes move 66% slower.
cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
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Player Notes:
cold damage increases with greater Water Magic attributes.
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Frozen Burst |
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All nearby foes are struck for 20 cold damage and move 66% slower for 5 seconds.
cost: 15 | recharge: 30 second(s) | activate: 3/4 second(s)
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Player Notes:
More Water Magic attribute points will increase the amount of cold damage dealt and the duration of the hex.
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Glimmering Mark |
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For 1second whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 3 seconds.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Increase Gimmering Mark's duration with a higher Air Magic Attribute.
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Grasping Earth |
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For 8 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
cost: 5 | recharge: 30 second(s) | activate: 3/4 second(s)
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Player Notes:
Make your foes move slower for longer. Add more points to Earth Magic.
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Ice Prison |
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For 8...18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This affect ends if target takes fire damage.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Affect the amount of damage inflicted with more attribute points invested into Water Magic.
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Ice Spikes |
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Target and adjacent foes are struck for 20 cold damage and are slowed 66% for 2...5 seconds.
cost: 15 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Damage and duration are both modified with a higher level of Water Magic.
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Incendiary Bonds |
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After 3 seconds, target foe and adjacent foes are struck for 20 fire damage and are set on fire for 1 second(s).
cost: 15 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Burn..BURN...BURN!...er..you improve the amount of fire damage inflicted and how long your foes are aflame with greater Fire Magic attributes.
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Iron Mist |
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For 5...15 seconds, target foe moves 66% slower than normal. That foe gains immunity to damage from all sources except lightning.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
The duration of the spell alters with a higher attribute level.
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Lightning Surge |
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Hex Spell. After 3 seconds, target foe is knocked down and struck for 14...83 lightning damage. This spell causes Exhaustion.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
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Mark of Rodgort |
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Hex Spell. For 8...18 seconds, whnever target foe is struck for fire damage, that foe is set on fire for 1...3 seconds.
cost: 25 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More Fire Magic attributes will increase both durations.
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Mind Freeze |
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Target foe suffers 10 cold damage. If you have more energy than target foe, that foe suffers an additional 10 cold damage and moves 90% slower for 2 seconds. This spell causes exhaustion.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
You will be able to boost the amount of damage and the duration of this Hex with more attribute points invested into Water Magic.
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Rust |
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For 6...35 seconds, target foe and all nearby foes take 3 times as long to activate signets.
cost: 5 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Improve your Water Magic attribute to improve the duration of this Hex.
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Shard Storm |
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Send out an ice shard that strikes target foe for 10 cold damage if it hits and causing target foe to move 66% slower for 2 seconds.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Damage amount and spell length are adjusted through the modification of the attribute level.
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Thunderclap |
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Hex Spell. For 8 seconds, the next time target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15 energy or thunderclap ends.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Increase the duration for, and decrease your energy loss from this skill with a better Air Magic attribute.
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