Arc Lightning |
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Target foe is struck for 5 lightning damage. If that foe is sufferiung from a Water Magic Hex, one foe near your target is struck for 5 lightning damage. Damage from Arc Lightning has a 25% armor penetration.
cost: 5 | recharge: 8 second(s) | activate: 1 second(s)
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Player Notes:
More Air Magic attribute points = more lightning damage.
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Gust |
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Target foe is struck for 10 cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
cost: 5 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Boost the amount of cold damage to foe with greater Air magic attributes.
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Lightning Hammer |
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Target foe is struck for 10 Lightning damage. Lightning Hammer has a 25% armor penetration.
cost: 25 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Improve lightning damage with higher attribute levels.
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Ride the Lighting |
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You ride the lightning to target foe. That foe is struck for 15 Lightning Damage. This spell causes exhaustion.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More lightning damage with a higher attribute level. Listening to Metallica while using this skill provides a hidden bonus! :D
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Shock Arrow |
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Send out a shocking arrow that flies swiftly toward target foe striking for 10 Lightning damage. Shock Arrow has a 25% armor penetration.
cost: 5 | recharge: 1 second(s) | activate: 1 second(s)
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Player Notes:
More Air Maic Attribute points = greater lightning damage
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Teinai's Wind |
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All adjecent foes take 15 cold damage. Attacking foes struck by Teinai's Wind are knocked down.
cost: 10 | recharge: 8 second(s) | activate: 3/4 second(s)
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Player Notes:
Boost Cold damage with more Air Attribute points.
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