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Welcome to the Guild Wars Elementalist Skills and Attributes Database
The Elementalist Attributes Menu Air Magic Home
Earth Magic Energy Storage Fire Magic Water Magic No Attribute
A List of Elementalist Earth Magic Skills


Ash Blast
Target foe is struck for 20 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5 seconds.

cost: 5 | recharge: 8 second(s) | activate: 1 second(s)
Player Notes:
Boost damage and blindness duration with more points in Earth Magic

Churning Earth
Create churning earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 5 earth damage each second. Any foe moving faster than normal when struck by churning earth is knocked down.

cost: 25 | recharge: 30 second(s) | activate: 3 second(s)
Player Notes:
Boost the amount of earth damage with more attribute.

Dragon's Stomp
You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26 earth damage. This spell causes Exhaustion.

cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
Player Notes:
More Earth Magic = more earth damage.

Shockwave
Adjacent foes take 5 earth damage, nearby foes take 5 earth damage, and foes in the area take 5 earth damage.

cost: 10 | recharge: 20 second(s) | activate: 3/4 second(s)
Player Notes:
All earth damage increases with a higher attribute level.

Silver Armor
For 5 seconds, you have a 25% chance to block attacks and whenever you are the target of a hostile Spell of attack, one nearby foe is struck for 5 Earth Damage.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Improve your Earth Magic attribute level to increase the duration, percentage, and collateral damage dealt.

Teinai's Crystals
Foes adjacent to you are struck for 10 damage but are cured of any negative conditions. This spell ignores armor and magic resistance.

cost: 15 | recharge: 20 second(s) | activate: 3/4 second(s)
Player Notes:
Improve the damage inflicted with more sttribute points in Earth Magic.

Unstready Ground
You create Unsteady Groung at target foe's location. For 5 seconds, nearby foes take 5 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.

cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
You can increase the amount of earth damage dealt with a higher Earth Magic attribute.

Ward of Stability
Create a Ward of Stability at your current location. For 10 seconds, allies in the area cannot be knocked down.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Duration of affect increases with higher attribute levels.



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