Ash Blast |
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Target foe is struck for 20 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5 seconds.
cost: 5 | recharge: 8 second(s) | activate: 1 second(s)
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Player Notes:
Boost damage and blindness duration with more points in Earth Magic
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Churning Earth |
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Create churning earth at target foe's location. For the next 5 seconds, Churning Earth strikes for 5 earth damage each second. Any foe moving faster than normal when struck by churning earth is knocked down.
cost: 25 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
Boost the amount of earth damage with more attribute.
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Dragon's Stomp |
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You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26 earth damage. This spell causes Exhaustion.
cost: 25 | recharge: 15 second(s) | activate: 3 second(s)
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Player Notes:
More Earth Magic = more earth damage.
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Shockwave |
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Adjacent foes take 5 earth damage, nearby foes take 5 earth damage, and foes in the area take 5 earth damage.
cost: 10 | recharge: 20 second(s) | activate: 3/4 second(s)
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Player Notes:
All earth damage increases with a higher attribute level.
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Silver Armor |
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For 5 seconds, you have a 25% chance to block attacks and whenever you are the target of a hostile Spell of attack, one nearby foe is struck for 5 Earth Damage.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Improve your Earth Magic attribute level to increase the duration, percentage, and collateral damage dealt.
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Teinai's Crystals |
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Foes adjacent to you are struck for 10 damage but are cured of any negative conditions. This spell ignores armor and magic resistance.
cost: 15 | recharge: 20 second(s) | activate: 3/4 second(s)
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Player Notes:
Improve the damage inflicted with more sttribute points in Earth Magic.
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Unstready Ground |
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You create Unsteady Groung at target foe's location. For 5 seconds, nearby foes take 5 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
You can increase the amount of earth damage dealt with a higher Earth Magic attribute.
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Ward of Stability |
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Create a Ward of Stability at your current location. For 10 seconds, allies in the area cannot be knocked down.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Duration of affect increases with higher attribute levels.
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