Arcane Thievery |
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For 5...35 seconds, one random spell is disabled for target foe, and arcane thievery is replaced by that spell.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Duration of spell is modified by the level of Domination Magic attribute.
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Backfire |
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For 10 seconds, whenever target foe casts a spell, that foe takes 35 damage.
cost: 15 | recharge: 20 second(s) | activate: 3 second(s)
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Player Notes:
Foes takes more or less damage depending on the attribute level.
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Blackout |
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For 2...4 seconds, all of your target foe's skills are disabled, and all of yours are disabled for 5 seconds.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
The duration for Blackout is modified by the level of Domination Magic you own.
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Chaos Storm |
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Create a chaos storm at target foe's location. For 10 seconds, enemies near this location suffer 5 damage each second. Chaos storm drains 1 energy whenever it strikes a foe casting a spell.
cost: 15 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Cause more damage and drain more energy with a higher level of Domination Magic.
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Cry of Frustration |
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If target foe is using a skill, that foe and nearby foes are interrupted and suffer 10...37 damage.
cost: 15 | recharge: 20 second(s) | activate: 1/4 second(s)
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Player Notes:
The amount of damage you inflict is pro-rated to your Domination Magic attribute level.
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Diversion |
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For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
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Player Notes:
The recharge times for your foes will vary depending on the attribute level.
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Empathy |
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For 10 seconds, whenever target foe attacks, that foe takes 1 damage.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
A higher level of Domination Magic will increase the amount of damage your foes do to themselves.
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Energy Burn |
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Target foe loses 4...9 energy and takes 8 damage for each point of energy lost.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Foes may lose more energy when you have a higher attribute level.
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Energy Surge |
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Target foe loses 4...9 energy. For each point of energy lost, that foe and all adjacent foes take 8 damage.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Domination Magic only modifies the amount of energy your foe will lose.
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Guilt |
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For 4...9 seconds, if target foe casts an offensive spell, the spell fails, and you steal 5 energy from that foe.
cost: 5 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Domination Magic levels will adjust both the duration and energy total stolen.
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Hex Breaker |
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For 15 seconds, the next time you are a target of a Hex, that Hex fails and the caster takes 10 damage.
cost: 5 | recharge: 15 second(s) | activate: instant second(s)
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Player Notes:
Domination Magic levels modify the duration and the damage dealt.
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Ignorance |
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For 8...18 seconds, target foe cannot use Signets.
cost: 15 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
The duration of this Hex is tied to the Domination Magic attribute level.
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Mind Wrack |
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For 20 seconds, if target foe's energy reaches zero, that foe takes 15 damage.
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Your foe can take more damage when you have a higher level of the Domination Magic attribute.
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Panic |
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For 10 seconds, target foe and all nearby foes suffer -2 Energy Regeneration and take 10 damage whenever they use a signet.
cost: 25 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Increase the duration and improve damage dealt with a higher level of Domination Magic.
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Power Block |
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If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3...13 seconds for that foe.
cost: 15 | recharge: 30 second(s) | activate: 1/4 second(s)
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Player Notes:
This elite Mesmer spell can last longer with a higher distribution of points into Domination Magic.
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Power Leak |
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If target foe is casting a spell, the spell is interrupted and target foe loses 10...39 energy.
cost: 10 | recharge: 20 second(s) | activate: 1/4 second(s)
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Player Notes:
Your foe may lose more energy as you invest more into Domination Magic.
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Power Spike |
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If target foe is casting a spell, the spell is interrupted and target foe takes 20...86 damage.
cost: 10 | recharge: 15 second(s) | activate: 1/4 second(s)
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Player Notes:
The amount of damage dealt is pro-rated to the level of Domination Magic you own.
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Shame |
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For 4...9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5...12 energy from that foe.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Duration and energy stolen are both modified from the level of Domination Magic.
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Shatter Delusions |
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Remove one Mesmer hex from target foe. For each hex removed, that enemy takes 15 damage.
cost: 5 | recharge: 10 second(s) | activate: 1/4 second(s)
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Player Notes:
Boost the damage amount with a higher Domination Magic attribute level.
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Shatter Enchantment |
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Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83 damage.
cost: 15 | recharge: 25 second(s) | activate: 1 second(s)
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Player Notes:
Domination Magic levels will alter the amount of damage inflicted.
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Shatter Hex |
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Remove a hex from target ally. If a hex is removed, foes nearby take 30 damage.
cost: 15 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Nearby foes can take more damage with more attribute points invested into Domination Magic.
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Signet of Weariness |
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Target foe and all nearby foes lose 3 energy.
cost: none | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
You can ensure your target and nearby foes lose more energy with a higher investment into Domination Magic.
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Wastrels Worry |
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After 3 seconds, target foe takes 8...53 damage. Waster's worry ends prematurely if that foe uses a skill.
cost: 5 | recharge: 1 second(s) | activate: 1/4 second(s)
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Player Notes:
Your enemies will take more damage as Domination Magic is improved.
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