Crippling Anguish |
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For 8...18 seconds, target moves 50% slower and suffers health degeneration of 1...3.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
Spell duration is tied to the attribute level. Adjust Illusion Magic to taste.
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Echo |
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For 20 seconds echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
cost: 5 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Echo works as the description states.
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Energy Drain |
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Target foe loses 4-10 energy. You gain 2 points of Energy for each point of energy lost.
cost: 5 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
You targetted foe can lose more energy, and as a result you gain more energy, as you place more points into Inspiration Magic.
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Energy Surge |
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Target foe loses 4...9 energy. For each point of energy lost, that foe and all adjacent foes take 8 damage.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Domination Magic only modifies the amount of energy your foe will lose.
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Fevered Dreams |
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For 4...14 seconds, whenever target foe suffers from a new condition, all nearby foes suffer from that condition as well.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
This Elite Hex's duration is tied to the Illusion Magic attribute level
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Illusionary Weaponry |
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For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
cost: 15 | recharge: 40 second(s) | activate: 1 second(s)
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Player Notes:
The damage you deal scales with your level of Illusion Magic.
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Ineptitude |
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For 4...9 seconds, if target foe attacks, that foe takes 10...68 damage and becomes blinded for 10 seconds.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
Adding points to illusion magic will increase the duration of this skill.
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Keystone Signet |
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All of your Signets except Kystone Signet are recharged. All of your non-signet skills are disabled for 17...7 seconds.
cost: 0 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Your other skills will be disabled for less time with more points placed into the Inspiration Magic attribute.
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Mantra of Recall |
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For 20 seconds, you gain no benefit from this enchantment. You gain 13 energy when mantra of recall ends.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
You gain more energy when Mantra of Recall ends when you add mpre points into Inspiration Magic.
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Mantra of Recovery |
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For 5 seconds, Spells you cast recharge 50% faster.
cost: 15 | recharge: 30 second(s) | activate: instant second(s)
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Player Notes:
Works as intended. Place more attribute points into Fast Casting to improve this stance's duration.
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Migraine |
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For 5 seconds, target foe suffers health regeneration of -1...-3 and takes 100% longer to cast spells.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Boost the duration of this elite hex with a higher investment into Illusion Magic.
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Panic |
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For 10 seconds, target foe and all nearby foes suffer -2 Energy Regeneration and take 10 damage whenever they use a signet.
cost: 25 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Increase the duration and improve damage dealt with a higher level of Domination Magic.
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Power Block |
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If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of the same attribute are disabled for 3...13 seconds for that foe.
cost: 15 | recharge: 30 second(s) | activate: 1/4 second(s)
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Player Notes:
This elite Mesmer spell can last longer with a higher distribution of points into Domination Magic.
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Signet of Midnight |
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You and target touched foe are blinded for 15 seconds.
cost: 0 | recharge: 15 second(s) | activate: 3/4 second(s)
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Player Notes:
Works exactly as intended.
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