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Welcome to the Guild Wars Mesmer Enchantments and Attributes Database
The Mesmer Attributes Menu Index Home
Elite Skills Spells Enchantments Skills Hexes
A List of Mesmerist Enchantments


Arcane Echo
If you cast a spell in the next 20 seconds, arcane echo is replaced with that spell for 20 seconds. Arcane echo ends prematurely if you use a non-spell skill.

cost: 15 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Works as intended.

Channeling
For 8...46 seconds, whenever you cast a spell, you gain 1 energy from each foe in the area.

cost: 5 | recharge: 15 second(s) | activate: 1 second(s)
Player Notes:
Improve your inspiration magic attribute to increase the duration of this enchantment.

Echo
For 20 seconds echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.

cost: 5 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Echo works as the description states.

Illusion of Haste
For 5...10 seconds you are no longer crippledand you move 33% faster than normal. When illusion of haste ends, you become crippled for 15 seconds.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
As with many other Illusion based spels, Illusion of Haste will last longer as you invest more points into Illusion Magic.

Illusion of Weakness
You lose 50 health. Illusion of weakness ends if damage drops your health below 25% of your maximum. When illusion of weakness ends you gain 50 health.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Health loss a restoration is based on your Illusion Magic attribute level.

Illusionary Weaponry
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.

cost: 15 | recharge: 40 second(s) | activate: 1 second(s)
Player Notes:
The damage you deal scales with your level of Illusion Magic.

Mantra of Recall
For 20 seconds, you gain no benefit from this enchantment. You gain 13 energy when mantra of recall ends.

cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
You gain more energy when Mantra of Recall ends when you add mpre points into Inspiration Magic.

Sympathetic Visage
For 8...18 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Another Anti-Warrior spell but this one is an enchantment. The length of time this skill is useful is altered with more points distributed to Illusion Magic.



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