Arcane Echo |
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If you cast a spell in the next 20 seconds, arcane echo is replaced with that spell for 20 seconds. Arcane echo ends prematurely if you use a non-spell skill.
cost: 15 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Works as intended.
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Channeling |
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For 8...46 seconds, whenever you cast a spell, you gain 1 energy from each foe in the area.
cost: 5 | recharge: 15 second(s) | activate: 1 second(s)
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Player Notes:
Improve your inspiration magic attribute to increase the duration of this enchantment.
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Echo |
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For 20 seconds echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
cost: 5 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Echo works as the description states.
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Illusion of Haste |
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For 5...10 seconds you are no longer crippledand you move 33% faster than normal. When illusion of haste ends, you become crippled for 15 seconds.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
As with many other Illusion based spels, Illusion of Haste will last longer as you invest more points into Illusion Magic.
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Illusion of Weakness |
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You lose 50 health. Illusion of weakness ends if damage drops your health below 25% of your maximum. When illusion of weakness ends you gain 50 health.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Health loss a restoration is based on your Illusion Magic attribute level.
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Illusionary Weaponry |
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For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
cost: 15 | recharge: 40 second(s) | activate: 1 second(s)
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Player Notes:
The damage you deal scales with your level of Illusion Magic.
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Mantra of Recall |
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For 20 seconds, you gain no benefit from this enchantment. You gain 13 energy when mantra of recall ends.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
You gain more energy when Mantra of Recall ends when you add mpre points into Inspiration Magic.
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Sympathetic Visage |
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For 8...18 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
Another Anti-Warrior spell but this one is an enchantment. The length of time this skill is useful is altered with more points distributed to Illusion Magic.
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