Arcane Conundrum |
 |
For 5 seconds, Spells cast by target foe take twice as long to cast.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
|
Player Notes:
Greater Illusion Magic increases the duration of this Hex.
|
|
Backfire |
 |
For 10 seconds, whenever target foe casts a spell, that foe takes 35 damage.
cost: 15 | recharge: 20 second(s) | activate: 3 second(s)
|
Player Notes:
Foes takes more or less damage depending on the attribute level.
|
|
Clumsiness |
 |
For 4 seconds, the next time target foe attempts to attack, that attack is interrupted and target foe suffers 10 damage.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
|
Player Notes:
You can improve the damage and duration of this Hex Spell with more attribute points invested into Illusion Magic.
|
|
Conjure Phantasm |
 |
For 2...12 seconds, target foe experiences -5 health degeneration.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
The duration for Conjure Phantasm is scaled to your level of Illusion Magic.
|
|
Crippling Anguish |
 |
For 8...18 seconds, target moves 50% slower and suffers health degeneration of 1...3.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
Spell duration is tied to the attribute level. Adjust Illusion Magic to taste.
|
|
Diversion |
 |
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
|
Player Notes:
The recharge times for your foes will vary depending on the attribute level.
|
|
Empathy |
 |
For 10 seconds, whenever target foe attacks, that foe takes 1 damage.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
A higher level of Domination Magic will increase the amount of damage your foes do to themselves.
|
|
Ether Lord |
 |
You lose all energy. For 5-9 seconds, target foe suffers energy degeration of 1-3, and you experience energy regeneration of 1-x.
cost: 5 | recharge: 20 second(s) | activate: 2 second(s)
|
Player Notes:
Longevity, and both instances of energy are modified by Inspiration Magic.
|
|
Ethereal Burden |
 |
For 10 seconds, target foe moves 50% slower than normal. When ethereal burden ends you gain 10...20 energy.
cost: 15 | recharge: 45 second(s) | activate: 3 second(s)
|
Player Notes:
Adding points to Illusion Magic will improve the Energy boost.
|
|
Fevered Dreams |
 |
For 4...14 seconds, whenever target foe suffers from a new condition, all nearby foes suffer from that condition as well.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
This Elite Hex's duration is tied to the Illusion Magic attribute level
|
|
Fragility |
 |
For 8...18 seconds, target foe takes 5...28 damage each time that foe suffers or recovers from a new condition.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
Increase the staying power of Fragility with a greater investment into it's mater attribute.
|
|
Guilt |
 |
For 4...9 seconds, if target foe casts an offensive spell, the spell fails, and you steal 5 energy from that foe.
cost: 5 | recharge: 30 second(s) | activate: 2 second(s)
|
Player Notes:
Domination Magic levels will adjust both the duration and energy total stolen.
|
|
Ignorance |
 |
For 8...18 seconds, target foe cannot use Signets.
cost: 15 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
The duration of this Hex is tied to the Domination Magic attribute level.
|
|
Imagined Burden |
 |
For 8...18 seconds, target foe moves 50% slower than normal.
cost: 15 | recharge: 30 second(s) | activate: 1 second(s)
|
Player Notes:
The duration of this hex is modified by Illusion Magic attribute.
|
|
Ineptitude |
 |
For 4...9 seconds, if target foe attacks, that foe takes 10...68 damage and becomes blinded for 10 seconds.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
Adding points to illusion magic will increase the duration of this skill.
|
|
Migraine |
 |
For 5 seconds, target foe suffers health regeneration of -1...-3 and takes 100% longer to cast spells.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
Boost the duration of this elite hex with a higher investment into Illusion Magic.
|
|
Mind Wrack |
 |
For 20 seconds, if target foe's energy reaches zero, that foe takes 15 damage.
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
Your foe can take more damage when you have a higher level of the Domination Magic attribute.
|
|
Panic |
 |
For 10 seconds, target foe and all nearby foes suffer -2 Energy Regeneration and take 10 damage whenever they use a signet.
cost: 25 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
Increase the duration and improve damage dealt with a higher level of Domination Magic.
|
|
Phantom Pain |
 |
For 10 seconds, target foe suffers health degeneration of -1...-3. When phantom pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5...17 seconds.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
You can increase the amount of health degeneration suffered, and the duration of the after-affect by increasing your Illusion Magic attribute level.
|
|
Shame |
 |
For 4...9 seconds, the next time target foe casts a spell on an ally, the spell fails and you steal 5...12 energy from that foe.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
|
Player Notes:
Duration and energy stolen are both modified from the level of Domination Magic.
|
|
Soothing Images |
 |
For 8...18 seconds, target foe cannot gain adrenaline.
cost: 15 | recharge: 5 second(s) | activate: 2 second(s)
|
Player Notes:
The Anti-Warrior spell. The duration of Soothing Images is modified by the level of Illusion Magic.
|
|
Spirit of Failure |
 |
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-4 energy for each miss by your foe in combat.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
|
Player Notes:
The only number modified by attribute adjustments is that for Energy gains.
|
|
Spirit Shackles |
 |
For 8...24 seconds, target foe loses 5 energy whenever that foe attacks.
cost: 10 | recharge: 5 second(s) | activate: 3 second(s)
|
Player Notes:
Make this Hex last longer by adding to your Inspiration Magic points.
|
|
Wastrels Worry |
 |
After 3 seconds, target foe takes 8...53 damage. Waster's worry ends prematurely if that foe uses a skill.
cost: 5 | recharge: 1 second(s) | activate: 1/4 second(s)
|
Player Notes:
Your enemies will take more damage as Domination Magic is improved.
|
|
|
|