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Welcome to the Guild Wars Mesmer Skills and Attributes Database
The Mesmer Attributes Menu Domination Magic Home
Fast Casting Illusion Magic Inspiration Magic No Attribute
A List of Mesmer Illusion Magic Skills


Arcane Conundrum
For 5 seconds, Spells cast by target foe take twice as long to cast.

cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Greater Illusion Magic increases the duration of this Hex.

Clumsiness
For 4 seconds, the next time target foe attempts to attack, that attack is interrupted and target foe suffers 10 damage.

cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
Player Notes:
You can improve the damage and duration of this Hex Spell with more attribute points invested into Illusion Magic.

Conjure Phantasm
For 2...12 seconds, target foe experiences -5 health degeneration.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
The duration for Conjure Phantasm is scaled to your level of Illusion Magic.

Crippling Anguish
For 8...18 seconds, target moves 50% slower and suffers health degeneration of 1...3.

cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
Spell duration is tied to the attribute level. Adjust Illusion Magic to taste.

Distortion
For 5 seconds, you have 75% chance to evade attacks. Whenever you evade an attack this way, you lose 3 energy or distortion ends.

cost: 5 | recharge: 5 second(s) | activate: instant second(s)
Player Notes:
You can reduce the amount of Energy you lose with more points added to Illusion Magic.

Ethereal Burden
For 10 seconds, target foe moves 50% slower than normal. When ethereal burden ends you gain 10...20 energy.

cost: 15 | recharge: 45 second(s) | activate: 3 second(s)
Player Notes:
Adding points to Illusion Magic will improve the Energy boost.

Fevered Dreams
For 4...14 seconds, whenever target foe suffers from a new condition, all nearby foes suffer from that condition as well.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
This Elite Hex's duration is tied to the Illusion Magic attribute level

Fragility
For 8...18 seconds, target foe takes 5...28 damage each time that foe suffers or recovers from a new condition.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
Increase the staying power of Fragility with a greater investment into it's mater attribute.

Illusion of Haste
For 5...10 seconds you are no longer crippledand you move 33% faster than normal. When illusion of haste ends, you become crippled for 15 seconds.

cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
As with many other Illusion based spels, Illusion of Haste will last longer as you invest more points into Illusion Magic.

Illusion of Weakness
You lose 50 health. Illusion of weakness ends if damage drops your health below 25% of your maximum. When illusion of weakness ends you gain 50 health.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Health loss a restoration is based on your Illusion Magic attribute level.

Illusionary Weaponry
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.

cost: 15 | recharge: 40 second(s) | activate: 1 second(s)
Player Notes:
The damage you deal scales with your level of Illusion Magic.

Imagined Burden
For 8...18 seconds, target foe moves 50% slower than normal.

cost: 15 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
The duration of this hex is modified by Illusion Magic attribute.

Ineptitude
For 4...9 seconds, if target foe attacks, that foe takes 10...68 damage and becomes blinded for 10 seconds.

cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
Adding points to illusion magic will increase the duration of this skill.

Migraine
For 5 seconds, target foe suffers health regeneration of -1...-3 and takes 100% longer to cast spells.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Boost the duration of this elite hex with a higher investment into Illusion Magic.

Phantom Pain
For 10 seconds, target foe suffers health degeneration of -1...-3. When phantom pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5...17 seconds.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
You can increase the amount of health degeneration suffered, and the duration of the after-affect by increasing your Illusion Magic attribute level.

Soothing Images
For 8...18 seconds, target foe cannot gain adrenaline.

cost: 15 | recharge: 5 second(s) | activate: 2 second(s)
Player Notes:
The Anti-Warrior spell. The duration of Soothing Images is modified by the level of Illusion Magic.

Sympathetic Visage
For 8...18 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.

cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
Another Anti-Warrior spell but this one is an enchantment. The length of time this skill is useful is altered with more points distributed to Illusion Magic.



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