Arcane Conundrum |
 |
For 5 seconds, Spells cast by target foe take twice as long to cast.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
|
Player Notes:
Greater Illusion Magic increases the duration of this Hex.
|
|
Clumsiness |
 |
For 4 seconds, the next time target foe attempts to attack, that attack is interrupted and target foe suffers 10 damage.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
|
Player Notes:
You can improve the damage and duration of this Hex Spell with more attribute points invested into Illusion Magic.
|
|
Conjure Phantasm |
 |
For 2...12 seconds, target foe experiences -5 health degeneration.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
The duration for Conjure Phantasm is scaled to your level of Illusion Magic.
|
|
Crippling Anguish |
 |
For 8...18 seconds, target moves 50% slower and suffers health degeneration of 1...3.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
Spell duration is tied to the attribute level. Adjust Illusion Magic to taste.
|
|
Distortion |
 |
For 5 seconds, you have 75% chance to evade attacks. Whenever you evade an attack this way, you lose 3 energy or distortion ends.
cost: 5 | recharge: 5 second(s) | activate: instant second(s)
|
Player Notes:
You can reduce the amount of Energy you lose with more points added to Illusion Magic.
|
|
Ethereal Burden |
 |
For 10 seconds, target foe moves 50% slower than normal. When ethereal burden ends you gain 10...20 energy.
cost: 15 | recharge: 45 second(s) | activate: 3 second(s)
|
Player Notes:
Adding points to Illusion Magic will improve the Energy boost.
|
|
Fevered Dreams |
 |
For 4...14 seconds, whenever target foe suffers from a new condition, all nearby foes suffer from that condition as well.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
|
Player Notes:
This Elite Hex's duration is tied to the Illusion Magic attribute level
|
|
Fragility |
 |
For 8...18 seconds, target foe takes 5...28 damage each time that foe suffers or recovers from a new condition.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
Increase the staying power of Fragility with a greater investment into it's mater attribute.
|
|
Illusion of Haste |
 |
For 5...10 seconds you are no longer crippledand you move 33% faster than normal. When illusion of haste ends, you become crippled for 15 seconds.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
|
Player Notes:
As with many other Illusion based spels, Illusion of Haste will last longer as you invest more points into Illusion Magic.
|
|
Illusion of Weakness |
 |
You lose 50 health. Illusion of weakness ends if damage drops your health below 25% of your maximum. When illusion of weakness ends you gain 50 health.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
|
Player Notes:
Health loss a restoration is based on your Illusion Magic attribute level.
|
|
Illusionary Weaponry |
 |
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34 damage.
cost: 15 | recharge: 40 second(s) | activate: 1 second(s)
|
Player Notes:
The damage you deal scales with your level of Illusion Magic.
|
|
Imagined Burden |
 |
For 8...18 seconds, target foe moves 50% slower than normal.
cost: 15 | recharge: 30 second(s) | activate: 1 second(s)
|
Player Notes:
The duration of this hex is modified by Illusion Magic attribute.
|
|
Ineptitude |
 |
For 4...9 seconds, if target foe attacks, that foe takes 10...68 damage and becomes blinded for 10 seconds.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
Adding points to illusion magic will increase the duration of this skill.
|
|
Migraine |
 |
For 5 seconds, target foe suffers health regeneration of -1...-3 and takes 100% longer to cast spells.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
Boost the duration of this elite hex with a higher investment into Illusion Magic.
|
|
Phantom Pain |
 |
For 10 seconds, target foe suffers health degeneration of -1...-3. When phantom pain ends, that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5...17 seconds.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
|
Player Notes:
You can increase the amount of health degeneration suffered, and the duration of the after-affect by increasing your Illusion Magic attribute level.
|
|
Soothing Images |
 |
For 8...18 seconds, target foe cannot gain adrenaline.
cost: 15 | recharge: 5 second(s) | activate: 2 second(s)
|
Player Notes:
The Anti-Warrior spell. The duration of Soothing Images is modified by the level of Illusion Magic.
|
|
Sympathetic Visage |
 |
For 8...18 seconds, whenever target ally is hit by a melee attack, all nearby enemies lose all adrenaline and 3 energy.
cost: 10 | recharge: 30 second(s) | activate: 1 second(s)
|
Player Notes:
Another Anti-Warrior spell but this one is an enchantment. The length of time this skill is useful is altered with more points distributed to Illusion Magic.
|
|
|
|