Channeling |
 |
For 8...46 seconds, whenever you cast a spell, you gain 1 energy from each foe in the area.
cost: 5 | recharge: 15 second(s) | activate: 1 second(s)
|
Player Notes:
Improve your inspiration magic attribute to increase the duration of this enchantment.
|
|
Drain Enchantment |
 |
Remove an enchantment from target foe. If an enchantment is removed, you gain 10...20 energy.
cost: 10 | recharge: 25 second(s) | activate: 1 second(s)
|
Player Notes:
You gain more or less energy as you invest more or less into Inspiration Magic.
|
|
Elemental Resistance |
 |
For 30 seconds, you gain +40 armor against elemental damage, but you lose 24 armor against physical damage.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
Elemental and physical armor bonuses are altered by the amount of points you add to Inspiration Magic.
|
|
Energy Drain |
 |
Target foe loses 4-10 energy. You gain 2 points of Energy for each point of energy lost.
cost: 5 | recharge: 30 second(s) | activate: 1 second(s)
|
Player Notes:
You targetted foe can lose more energy, and as a result you gain more energy, as you place more points into Inspiration Magic.
|
|
Energy Tap |
 |
Target foe loses 4-7 energy. You gain 2 points of energy for each point your foe loses.
cost: 5 | recharge: 30 second(s) | activate: 3 second(s)
|
Player Notes:
The little sister spell to Energy Drain. This spell has a smaller energy cap.
|
|
Ether Feast |
 |
Target foe loses 3 energy. You are healed for 17...47 for each point of energy lost.
cost: 5 | recharge: 8 second(s) | activate: 2 second(s)
|
Player Notes:
The amount for which you are healed will adjust as you add more points into Inspiration Magic.
|
|
Ether Lord |
 |
You lose all energy. For 5-9 seconds, target foe suffers energy degeration of 1-3, and you experience energy regeneration of 1-x.
cost: 5 | recharge: 20 second(s) | activate: 2 second(s)
|
Player Notes:
Longevity, and both instances of energy are modified by Inspiration Magic.
|
|
Inspired Enchantment |
 |
Remove an enchantment from target foe and gain 3...13 energy. For 20 seconds inspired enchantment is replaced with the enchantment removed from target foe.
cost: 10 | recharge: instant second(s) | activate: 1 second(s)
|
Player Notes:
Add points to Inspiration Magic to increase the amount of energy gained.
|
|
Inspired Hex |
 |
Remove a hex from target ally and gain 3...13 energy. For 20 seconds, inspired hex is replaced with the hex that was removed.
cost: 5 | recharge: instant second(s) | activate: 1 second(s)
|
Player Notes:
You can gain more energy with a greater investment into Inspiration Magic.
|
|
Keystone Signet |
 |
All of your Signets except Kystone Signet are recharged. All of your non-signet skills are disabled for 17...7 seconds.
cost: 0 | recharge: 30 second(s) | activate: 2 second(s)
|
Player Notes:
Your other skills will be disabled for less time with more points placed into the Inspiration Magic attribute.
|
|
Leech Signet |
 |
Interrupt target foe's action. If that action was a spell, you gain 3...13 energy.
cost: 0 | recharge: 45 second(s) | activate: 1/4 second(s)
|
Player Notes:
As you add to Inspiration Magic, your energy gained increases.
|
|
Mantra of Concentration |
 |
For 60 seconds, the next time you would be interrupted while performing a skill, you are not interrupted.
cost: 5 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The staying power for this stance is modified with greater investment into Inspiration Magic.
|
|
Mantra of Earth |
 |
For 30 seconds, while you maintain this stance, whenever you take earth damage, the damage is reduced by 26% and you gain 1 energy.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration and damage reduction can be improved with greater Inspiration Magic attribute points.
|
|
Mantra of Flame |
 |
While you maintain this stance, whenever you take fire damage, the damage is reduced by 26%...45% and you gain 1 energy.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration and damage reduction can be improved with greater Inspiration Magic attribute points.
|
|
Mantra of Frost |
 |
While you maintain this stance, whenever you take cold damage, the damage is reduced by 26%...45% and you gain 1 energy.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration and damage reduction can be improved with greater Inspiration Magic attribute points.
|
|
Mantra of Inscriptions |
 |
While you maintain this enchantment, your Signets recharge 25%...45% faster.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
Adding points to Inspiration Magic will increase duration and recharge of your skills.
|
|
Mantra of Lightning |
 |
While you maintain this stance, whenever you take lightning damage, the damage is reduced by 26%...45% and you gain 1 energy.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration and damage reduction can be improved with greater Inspiration Magic attribute points.
|
|
Mantra of Persistence |
 |
While you maintain this stance, any illusion magic hex you cast lasts 20%...84% longer.
15 energy/20 sec recharge.
cost: 15 | recharge: 15 second(s) | activate: instant second(s)
|
Player Notes:
The duration of your Illusion Magic hexes can be improved with greater Inspiration Magic attribute points.
|
|
Mantra of Recall |
 |
For 20 seconds, you gain no benefit from this enchantment. You gain 13 energy when mantra of recall ends.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
|
Player Notes:
You gain more energy when Mantra of Recall ends when you add mpre points into Inspiration Magic.
|
|
Mantra of Resolve |
 |
For 30 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7 energy or Mantra of Resolve ends.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration is increased and energy loss reduced when you add more points into Inspiration Magic.
|
|
Mantra of Signets |
 |
For 10 seconds, the next time you use a signet, it recharges immediately.
cost: 15 | recharge: 30 second(s) | activate: instant second(s)
|
Player Notes:
Investing more points into Inspiration Magic will increase the length of this stance.
|
|
Physical Resistance |
 |
For 30 seconds, you gain +40 armor against physical damage, but you lose 24 armor against elemental damage.
cost: 10 | recharge: 20 second(s) | activate: instant second(s)
|
Player Notes:
The duration and damage reduction can be improved with greater Inspiration Magic attribute points.
|
|
Power Drain |
 |
If target foe is casting a spell, the spell is interrupted and you gain 1...25 energy.
cost: 5 | recharge: 25 second(s) | activate: 1/4 second(s)
|
Player Notes:
Adding points to Inspiration Magic will improve the amount of energy you gain.
|
|
Spirit of Failure |
 |
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-4 energy for each miss by your foe in combat.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
|
Player Notes:
The only number modified by attribute adjustments is that for Energy gains.
|
|
Spirit Shackles |
 |
For 8...24 seconds, target foe loses 5 energy whenever that foe attacks.
cost: 10 | recharge: 5 second(s) | activate: 3 second(s)
|
Player Notes:
Make this Hex last longer by adding to your Inspiration Magic points.
|
|
|
|