|
Icon |
Skill |
Description |
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Awaken the Blood |
For 20...39 seconds you gain +2 blood magic and +2 curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount. |
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Barbed Signet |
Sacrifice 8% maximum health. You steal 18...52 health from target foe.
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Blood Bond |
For 5 seconds, target other ally gains +1 health regeneration and you suffer -1 health degeneration. |
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Blood Drinker |
Steal more health with a higher level of Blood Magic. |
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Blood is Power |
Sacrifice 33% maximum health. For 10 seconds, target other ally gains +3...+5 energy regeneration. |
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Blood Renewal |
Sacrifice 25% maximum health. For 10 seconds you gain health regeneration of +3. When blood renewal ends, you gain 40 health. |
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Blood Ritual |
Sacrific 17% maximum health. For 8 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Cultist's Fervor |
For 5 seconds, your Spells cost -7 Energy to cast but you sacrifice 30% Health each time you cast a Spell. |
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Dark Bond |
For the next 30 seconds, whenever you recieve damage, your closest minion suffers 75% of that damage for you. |
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Dark Fury |
Sacrifice 16...67 health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
10 enrgy/1 sec cast/5 sec recharge. |
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Dark Fury |
Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one strike of adrenaline. |
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Dark Pact |
Sacrifice up to 10% health and deal 10 shadow damage to your target foe. |
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Demonic Flesh |
Sacrifice 20% maximum health. For 30...54 seconds, your maximum health is increased by 80...176. |
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Jaundiced Gaze |
Sacrifice 10% Health. If target foe has more Health than you, you steal up to 18 Health. Otherwise, you deal 18 damage. |
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Life Siphon |
For 12...22 seconds, target foe suffers health degeneration of -1...-33 and you gain health regeneration of +1...+3. |
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Life Transfer |
Hex Spell. For 6...11 seconds, target foe suffers -3 health degeneration which you gain as health regeneration. |
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Lifebane Strike |
Target foe take 12 shadow damage. If that foe's health is above 50%, you steal up to 12 health. |
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Mark of Subversion |
For 4...9 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 10...76 health from that foe. |
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Offering of the Blood |
Sacrifice 10% maximum health. You gain 8...18 energy. |
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Oppressive Gaze |
Target foe and adjacent foes take 5 damage. Steal up to 15 Health from any who were suffering from weakness. |
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Order of Pain |
Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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Order of the Vampire |
Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe for physical damage, that party member steals 3...13 health. |
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Shadow Strike |
Target foe takes 12...41 shadow damage. If that foe's health is above 50%, you steal 12...41 health. |
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Signet of Agony |
Sacrifice 10% maximum health and suffer from bleeding for 25 seconds. All nearby foes take 10...37 damage. |
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Soul Leech |
For 10 seconds, whenever target foe casts a spell you steal 16...67 health from that foe. |
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Spoil Victor |
For 1 second, whenever a target foe attacks or casts a spell on a creature with less Health, that foe loses 5 Health. |
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Strip Enchantment |
Target ally loses one enchantment, and you gain 30 health if the enchantment is sucessfully removed. |
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Touch of Agony |
Sacrifice 10% maximum health. Target touched foe takes 20 shadow damage. |
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Unholy Feast |
Steal up to 5 health from up to 1 nearby foe. |
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Vampiric Bite |
Touch target foe to steal up to 29 Health. |
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Vampiric Gaze |
Steal 18...52 health from target foe. |
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Vampiric Spirit |
For 5 seconds, your spells cost 3 more energy, but whenever you cast a spell, you steal up to 5 health from one nearby foe. |
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Vampiric Swarm |
Vampric Swarm flies out slowly and steal up to 15 health from up to 3 foes in the area. |
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Vampiric Touch |
Touch target foe to steal up to 29 health. |
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Vile Miasma |
Target Foe is struck for 10 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers -1 Health degeneration for 10 seconds. |
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Wallow's Bite |
Sacrifice 10% maximum health. Target touched foe takes 20 shadow damage. |
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Well of Blood |
Exploit target corpse to create a well of blood at its location. For 8...18 seconds, allies in that area receive health regeneration of +1. |
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Well of Power |
Exploit nearest corpse to create a well of power at that location. For 8...18 seconds, allies within 39' of the well of power gain health regeneration of +1 and energy regeneration of 2. |