Barbs |
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For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Damage scales to the attribute level of Curses.
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Chilblains |
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You become poisoned for 3..13 seconds. Nearby foes are struck for 10...37 cold damage and lose one enchantment.
cost: 25 | recharge: 15 second(s) | activate: 1/4 second(s)
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Player Notes:
Poison duration and cold damage are modified by Curses.
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Defile Flesh |
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Sacrifice 20% maximum health. For 8...18 seconds, target foe receives only two-thirds benefit from healing.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Works as intended. However, the duration of Defile Flesh are modified by your level of Curses.
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Desecrate Enchantments |
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Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Adding points to Curses will improve the damage totals generated by the use of this spell.
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Enfeeble |
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Target suffers from weakness for 5...17 seconds.
cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
An investment into Curses will increase the length of this spell.
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Enfeebling Blood |
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Sacrifice a maximum 17% health. Target foe and all nearby foes suffer from weakness for 5...17 seconds.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Give enfeebling blood real staying power. Add to Curses attribute to make it last.
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Faintheartedness |
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For the next 5 seconds, target foe's attack speed is reduced that that foe suffers health degeneration of -1...-3.
cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
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Player Notes:
Both duration and health degeneration are modified by your level of Curses.
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Feast of Corruption |
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Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal 8...34 health from each struck foe who is suffering from a hex.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Cause damage, steal health, become a more attractive Necromancer. It's all here with Feast of Corruption. You can have more of it all when you add points to Curses.
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Insiduous Parasite |
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For 8...18 seconds, whenever target foe hits with an attack, you steal 5...28 health from that foe.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
As you improve your Curses attribute level, this spell lasts longer and steals even more health.
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Lingering Curse |
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Sacrifice 10% maximum health. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half health from healing spells and skills.
cost: 25 | recharge: 10 second(s) | activate: 3 second(s)
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Player Notes:
Only the duration of this elite Hex spell are modified by the Curses attribute level.
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Malaise |
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For 5 seconds target foe suffers -2 energy degeneration and you suffer -2 health degeneration.
cost: 5 | recharge: 2 second(s) | activate: 2 second(s)
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Player Notes:
Only the duration of this hex is modified by the Curses attribute level.
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Mark of Pain |
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For 30 seconds, whenever target foe takes physical damage, mark of pain deals 10...34 damage to adjacent enemies.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Spread the damage around. Why should only one foe have all the fun? Shadow Damage quanities are modified by the level of Curses you have.
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Parasitic Bond |
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For 20 seconds, target enemy suffers -1 health degeneration. You are healed for 30 when parasitic bond ends.
cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
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Player Notes:
Heal yourself for more when this Hex ends by improving your Curses level.
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Plague Sending |
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Sacrifice 10% maximum health. Transfer one negative condition and it's reminaining duration from yourself to target foe and all adjacent foes.
cost: 10 | recharge: instant second(s) | activate: 2 second(s)
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Player Notes:
Works exactly as described. No modifiers are available for this Spell.
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Plague Signet |
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Transfer all negative conditions and their remaining durations from yourself to target foe. (50% failure chance with curses 4 or less)
cost: 0 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Give yourself lvl 5 Curses, and you'll be much more successful with this Elite Signet.
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Price of Failure |
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For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that for misses in combat.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
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Player Notes:
Easy as meat pie. Target foe takes more damage as Curses are increased.
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Rend Enchantments |
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Remove 5 enchantments from target foe. For each Monk Enchantments removed, you take 55 damage.
cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
The number of enchantments you can remove and the amount of damage you suffer are pro-rated to your Curses level.
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Rigor Mortis |
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For 8...18 seconds, target foe cannot block or evade.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Adding to your Curses will make this Hex last longer.
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Shadow of Fear |
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Target foe and all adjacent foes attack 50% slower for the next 20 seconds.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Boost your Curses attribute and this Hex will continue for a longer period.
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Soul Barbs |
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For 30 seconds, target foe suffers 15 damage when an Enchantment or Hex is cast on that target.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Harm the soul. Add to the pain your foe already suffers. Deal more damage with a higher investment into Curses.
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Spinal Shivers |
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For 10 seconds, whenever target foe is using a skill, that foe is struck for cold damage, that foe is interrupted and you lose 10 Energy or Spinal Shivers ends.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
A great ranged attack where the damage you inflict is increased and your Energy loss is decreased as you add more and more points to Curses.
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Spiteful Spriit |
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For 8 seconds, whenever a target foe attacks or uses a skill, Spiteful Spirit deals 5 Shadow Damage to that foe and all adjacent foes.
cost: 15 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Improve Curses level to increase spell duration and the amount of damage dealt.
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Suffering |
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For 6 seconds, target foe and all nearby foes suffer -2 Health regeneration.
cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Spread the suffering around and do so for longer with an increase in your Curses attribute.
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Weaken Armor |
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For 10 seconds, target foe has -20 armor against physical damage.
cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
Adding to Curses will increase the duration of this Hex Spell.
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Wither |
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For 5 seconds, target foe suffers -2 health regeneration and -02 energy regeneration. Wither ends when target foe's Energy level reaches 0.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Make your foes resemble dead flowers and make them suffer from Wither longer with a greater Curses attribute level.
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