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Welcome to the Guild Wars Necromancer Skills and Attributes Database
The Necromancer Attributes Menu Necro Index Home
Blood Magic Curses Death Magic No Attribute
A List of Necromancer Curses


Barbs
For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Damage scales to the attribute level of Curses.

Chilblains
You become poisoned for 3..13 seconds. Nearby foes are struck for 10...37 cold damage and lose one enchantment.

cost: 25 | recharge: 15 second(s) | activate: 1/4 second(s)
Player Notes:
Poison duration and cold damage are modified by Curses.

Defile Flesh
Sacrifice 20% maximum health. For 8...18 seconds, target foe receives only two-thirds benefit from healing.

cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
Player Notes:
Works as intended. However, the duration of Defile Flesh are modified by your level of Curses.

Desecrate Enchantments
Target foe and all nearby foes take 6...49 shadow damage and 4...17 shadow damage for each enchantment on them.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
Adding points to Curses will improve the damage totals generated by the use of this spell.

Enfeeble
Target suffers from weakness for 5...17 seconds.

cost: 5 | recharge: 5 second(s) | activate: 1 second(s)
Player Notes:
An investment into Curses will increase the length of this spell.

Enfeebling Blood
Sacrifice a maximum 17% health. Target foe and all nearby foes suffer from weakness for 5...17 seconds.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
Give enfeebling blood real staying power. Add to Curses attribute to make it last.

Faintheartedness
For the next 5 seconds, target foe's attack speed is reduced that that foe suffers health degeneration of -1...-3.

cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
Player Notes:
Both duration and health degeneration are modified by your level of Curses.

Feast of Corruption
Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal 8...34 health from each struck foe who is suffering from a hex.

cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Cause damage, steal health, become a more attractive Necromancer. It's all here with Feast of Corruption. You can have more of it all when you add points to Curses.

Insiduous Parasite
For 8...18 seconds, whenever target foe hits with an attack, you steal 5...28 health from that foe.

cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
As you improve your Curses attribute level, this spell lasts longer and steals even more health.

Lingering Curse
Sacrifice 10% maximum health. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half health from healing spells and skills.

cost: 25 | recharge: 10 second(s) | activate: 3 second(s)
Player Notes:
Only the duration of this elite Hex spell are modified by the Curses attribute level.

Malaise
For 5 seconds target foe suffers -2 energy degeneration and you suffer -2 health degeneration.

cost: 5 | recharge: 2 second(s) | activate: 2 second(s)
Player Notes:
Only the duration of this hex is modified by the Curses attribute level.

Mark of Pain
For 30 seconds, whenever target foe takes physical damage, mark of pain deals 10...34 damage to adjacent enemies.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Spread the damage around. Why should only one foe have all the fun? Shadow Damage quanities are modified by the level of Curses you have.

Parasitic Bond
For 20 seconds, target enemy suffers -1 health degeneration. You are healed for 30 when parasitic bond ends.

cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
Player Notes:
Heal yourself for more when this Hex ends by improving your Curses level.

Plague Sending
Sacrifice 10% maximum health. Transfer one negative condition and it's reminaining duration from yourself to target foe and all adjacent foes.

cost: 10 | recharge: instant second(s) | activate: 2 second(s)
Player Notes:
Works exactly as described. No modifiers are available for this Spell.

Plague Signet
Transfer all negative conditions and their remaining durations from yourself to target foe. (50% failure chance with curses 4 or less)

cost: 0 | recharge: 10 second(s) | activate: 1 second(s)
Player Notes:
Give yourself lvl 5 Curses, and you'll be much more successful with this Elite Signet.

Price of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that for misses in combat.

cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
Player Notes:
Easy as meat pie. Target foe takes more damage as Curses are increased.

Rend Enchantments
Remove 5 enchantments from target foe. For each Monk Enchantments removed, you take 55 damage.

cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
Player Notes:
The number of enchantments you can remove and the amount of damage you suffer are pro-rated to your Curses level.

Rigor Mortis
For 8...18 seconds, target foe cannot block or evade.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Adding to your Curses will make this Hex last longer.

Shadow of Fear
Target foe and all adjacent foes attack 50% slower for the next 20 seconds.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
Boost your Curses attribute and this Hex will continue for a longer period.

Soul Barbs
For 30 seconds, target foe suffers 15 damage when an Enchantment or Hex is cast on that target.

cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Harm the soul. Add to the pain your foe already suffers. Deal more damage with a higher investment into Curses.

Spinal Shivers
For 10 seconds, whenever target foe is using a skill, that foe is struck for cold damage, that foe is interrupted and you lose 10 Energy or Spinal Shivers ends.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
A great ranged attack where the damage you inflict is increased and your Energy loss is decreased as you add more and more points to Curses.

Spiteful Spriit
For 8 seconds, whenever a target foe attacks or uses a skill, Spiteful Spirit deals 5 Shadow Damage to that foe and all adjacent foes.

cost: 15 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
Improve Curses level to increase spell duration and the amount of damage dealt.

Suffering
For 6 seconds, target foe and all nearby foes suffer -2 Health regeneration.

cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Spread the suffering around and do so for longer with an increase in your Curses attribute.

Weaken Armor
For 10 seconds, target foe has -20 armor against physical damage.

cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
Player Notes:
Adding to Curses will increase the duration of this Hex Spell.

Wither
For 5 seconds, target foe suffers -2 health regeneration and -02 energy regeneration. Wither ends when target foe's Energy level reaches 0.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
Make your foes resemble dead flowers and make them suffer from Wither longer with a greater Curses attribute level.



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