Aura of the Lich |
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For 15 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends, you are healed for 50 health.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Improve your Death Magic attributes to increase the duration of this elite enchantment and the amount you for which you are healed.
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Blood is Power |
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Sacrifice 33% maximum health. For 10 seconds, target other ally gains +3...+5 energy regeneration.
cost: 5 | recharge: instant second(s) | activate: 1/4 second(s)
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Player Notes:
Adding to your Blood Magic attribute will improve the health regenerations granted to your ally.
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Feast of Corruption |
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Target foe and all adjacent foes are struck for 16...67 shadow damage. You steal 8...34 health from each struck foe who is suffering from a hex.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Cause damage, steal health, become a more attractive Necromancer. It's all here with Feast of Corruption. You can have more of it all when you add points to Curses.
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Grenths Balance |
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If target foe has more Health than you, you gain half the difference (up to your maximum health) and that foe loses an equal amount.
cost: 10 | recharge: 10 second(s) | activate: 1/4 second(s)
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Player Notes:
Works as indicated. Your level of any necromancer or other attribute does not affect the power of this spell.
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Life Transfer |
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Hex Spell. For 6...11 seconds, target foe suffers -3 health degeneration which you gain as health regeneration.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
A higher Blood Magic level will increase both the duration and the amount of health regeneration you steal.
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Lingering Curse |
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Sacrifice 10% maximum health. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half health from healing spells and skills.
cost: 25 | recharge: 10 second(s) | activate: 3 second(s)
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Player Notes:
Only the duration of this elite Hex spell are modified by the Curses attribute level.
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Offering of the Blood |
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Sacrifice 10% maximum health. You gain 8...18 energy.
cost: 5 | recharge: 15 second(s) | activate: 1/4 second(s)
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Player Notes:
Energy gains are modified by Blood Magic attribute.
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Order of the Vampire |
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Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe for physical damage, that party member steals 3...13 health.
cost: 10 | recharge: 5 second(s) | activate: 2 second(s)
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Player Notes:
Your party member can steal more health with each physical hit when your Blood Magic level is higher.
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Plague Signet |
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Transfer all negative conditions and their remaining durations from yourself to target foe. (50% failure chance with curses 4 or less)
cost: 0 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Give yourself lvl 5 Curses, and you'll be much more successful with this Elite Signet.
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Soul Leech |
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For 10 seconds, whenever target foe casts a spell you steal 16...67 health from that foe.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
Add to Blood Magic to steal more health....wait...isn't stealing dishonest? hmm..
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Spiteful Spriit |
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For 8 seconds, whenever a target foe attacks or uses a skill, Spiteful Spirit deals 5 Shadow Damage to that foe and all adjacent foes.
cost: 15 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Improve Curses level to increase spell duration and the amount of damage dealt.
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Tainted Flesh |
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For 20...39 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes diseased for 3...13 seconds.
cost: 5 | recharge: instant second(s) | activate: 1 second(s)
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Player Notes:
All times mentioned in the description are modified by your Death Magic attribute level.
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Virulence |
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If target foe was already suffering from a condition, that foe suffers from disease, poison, and weakness for 3...13 seconds and weakness as well.
cost: 5 | recharge: 15 second(s) | activate: 1 second(s)
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Player Notes:
Add to Death Magic to improve the duration of this spell.
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Well of Power |
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Exploit nearest corpse to create a well of power at that location. For 8...18 seconds, allies within 39' of the well of power gain health regeneration of +1 and energy regeneration of 2.
cost: 15 | recharge: 15 second(s) | activate: 3 second(s)
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Player Notes:
Fun fun fun while the well of power runs. Duration and health regeneration for your allies are both modified by your level of Blood Magic.
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Wither |
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For 5 seconds, target foe suffers -2 health regeneration and -02 energy regeneration. Wither ends when target foe's Energy level reaches 0.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Make your foes resemble dead flowers and make them suffer from Wither longer with a greater Curses attribute level.
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