Barbs |
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For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Damage scales to the attribute level of Curses.
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Defile Flesh |
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Sacrifice 20% maximum health. For 8...18 seconds, target foe receives only two-thirds benefit from healing.
cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Works as intended. However, the duration of Defile Flesh are modified by your level of Curses.
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Faintheartedness |
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For the next 5 seconds, target foe's attack speed is reduced that that foe suffers health degeneration of -1...-3.
cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
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Player Notes:
Both duration and health degeneration are modified by your level of Curses.
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Insiduous Parasite |
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For 8...18 seconds, whenever target foe hits with an attack, you steal 5...28 health from that foe.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
As you improve your Curses attribute level, this spell lasts longer and steals even more health.
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Life Siphon |
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For 12...22 seconds, target foe suffers health degeneration of -1...-33 and you gain health regeneration of +1...+3.
cost: 10 | recharge: 2 second(s) | activate: 2 second(s)
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Player Notes:
Duration, health degeneration, and health regeneration are all modified by the Blood Magic level.
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Malaise |
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For 5 seconds target foe suffers -2 energy degeneration and you suffer -2 health degeneration.
cost: 5 | recharge: 2 second(s) | activate: 2 second(s)
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Player Notes:
Only the duration of this hex is modified by the Curses attribute level.
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Malign Intervention |
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For 5 seconds, target foe recieves 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1 masterless bone horror is summoned.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
If you feel Bone Horrors should have a mind of their own, then this is the Hex for you. Increase your Death Magic attribute to boost the duration of this spell.
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Mark of Pain |
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For 30 seconds, whenever target foe takes physical damage, mark of pain deals 10...34 damage to adjacent enemies.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Spread the damage around. Why should only one foe have all the fun? Shadow Damage quanities are modified by the level of Curses you have.
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Mark of Subversion |
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For 4...9 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 10...76 health from that foe.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Hex duration, and health stolen are tied to the attribute level.
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Parasitic Bond |
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For 20 seconds, target enemy suffers -1 health degeneration. You are healed for 30 when parasitic bond ends.
cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
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Player Notes:
Heal yourself for more when this Hex ends by improving your Curses level.
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Price of Failure |
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For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that for misses in combat.
cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
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Player Notes:
Easy as meat pie. Target foe takes more damage as Curses are increased.
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Rigor Mortis |
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For 8...18 seconds, target foe cannot block or evade.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Adding to your Curses will make this Hex last longer.
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Rotting Flesh |
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Target fleshy creature becomes diseased for 10 seconds and slowly loses health.
cost: 15 | recharge: 3 second(s) | activate: 3 second(s)
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Player Notes:
Duration improves with additions to Death Magic.
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Shadow of Fear |
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Target foe and all adjacent foes attack 50% slower for the next 20 seconds.
cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
Boost your Curses attribute and this Hex will continue for a longer period.
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Soul Barbs |
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For 30 seconds, target foe suffers 15 damage when an Enchantment or Hex is cast on that target.
cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Harm the soul. Add to the pain your foe already suffers. Deal more damage with a higher investment into Curses.
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Spinal Shivers |
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For 10 seconds, whenever target foe is using a skill, that foe is struck for cold damage, that foe is interrupted and you lose 10 Energy or Spinal Shivers ends.
cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
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Player Notes:
A great ranged attack where the damage you inflict is increased and your Energy loss is decreased as you add more and more points to Curses.
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Suffering |
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For 6 seconds, target foe and all nearby foes suffer -2 Health regeneration.
cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Spread the suffering around and do so for longer with an increase in your Curses attribute.
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Weaken Armor |
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For 10 seconds, target foe has -20 armor against physical damage.
cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
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Player Notes:
Adding to Curses will increase the duration of this Hex Spell.
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