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Guild Wars Hexes: Welcome to the Guild Wars Necromancer Skills and Attributes Database
The Elementalist Attributes Menu Necro Index Home
Elite Skills Spells Enchantments Hexes
A List of Necromancerist Hexs


Barbs
For 30 seconds, target foe takes 1...8 more damage when hit by physical damage.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Damage scales to the attribute level of Curses.

Defile Flesh
Sacrifice 20% maximum health. For 8...18 seconds, target foe receives only two-thirds benefit from healing.

cost: 10 | recharge: 10 second(s) | activate: 1 second(s)
Player Notes:
Works as intended. However, the duration of Defile Flesh are modified by your level of Curses.

Faintheartedness
For the next 5 seconds, target foe's attack speed is reduced that that foe suffers health degeneration of -1...-3.

cost: 10 | recharge: 8 second(s) | activate: 1 second(s)
Player Notes:
Both duration and health degeneration are modified by your level of Curses.

Insiduous Parasite
For 8...18 seconds, whenever target foe hits with an attack, you steal 5...28 health from that foe.

cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
As you improve your Curses attribute level, this spell lasts longer and steals even more health.

Life Siphon
For 12...22 seconds, target foe suffers health degeneration of -1...-33 and you gain health regeneration of +1...+3.

cost: 10 | recharge: 2 second(s) | activate: 2 second(s)
Player Notes:
Duration, health degeneration, and health regeneration are all modified by the Blood Magic level.

Malaise
For 5 seconds target foe suffers -2 energy degeneration and you suffer -2 health degeneration.

cost: 5 | recharge: 2 second(s) | activate: 2 second(s)
Player Notes:
Only the duration of this hex is modified by the Curses attribute level.

Malign Intervention
For 5 seconds, target foe recieves 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1 masterless bone horror is summoned.

cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
Player Notes:
If you feel Bone Horrors should have a mind of their own, then this is the Hex for you. Increase your Death Magic attribute to boost the duration of this spell.

Mark of Pain
For 30 seconds, whenever target foe takes physical damage, mark of pain deals 10...34 damage to adjacent enemies.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Spread the damage around. Why should only one foe have all the fun? Shadow Damage quanities are modified by the level of Curses you have.

Mark of Subversion
For 4...9 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 10...76 health from that foe.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Hex duration, and health stolen are tied to the attribute level.

Parasitic Bond
For 20 seconds, target enemy suffers -1 health degeneration. You are healed for 30 when parasitic bond ends.

cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
Player Notes:
Heal yourself for more when this Hex ends by improving your Curses level.

Price of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 6...25 damage whenever that for misses in combat.

cost: 10 | recharge: 10 second(s) | activate: 3 second(s)
Player Notes:
Easy as meat pie. Target foe takes more damage as Curses are increased.

Rigor Mortis
For 8...18 seconds, target foe cannot block or evade.

cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
Player Notes:
Adding to your Curses will make this Hex last longer.

Rotting Flesh
Target fleshy creature becomes diseased for 10 seconds and slowly loses health.

cost: 15 | recharge: 3 second(s) | activate: 3 second(s)
Player Notes:
Duration improves with additions to Death Magic.

Shadow of Fear
Target foe and all adjacent foes attack 50% slower for the next 20 seconds.

cost: 10 | recharge: 10 second(s) | activate: 2 second(s)
Player Notes:
Boost your Curses attribute and this Hex will continue for a longer period.

Soul Barbs
For 30 seconds, target foe suffers 15 damage when an Enchantment or Hex is cast on that target.

cost: 10 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Harm the soul. Add to the pain your foe already suffers. Deal more damage with a higher investment into Curses.

Spinal Shivers
For 10 seconds, whenever target foe is using a skill, that foe is struck for cold damage, that foe is interrupted and you lose 10 Energy or Spinal Shivers ends.

cost: 10 | recharge: 15 second(s) | activate: 2 second(s)
Player Notes:
A great ranged attack where the damage you inflict is increased and your Energy loss is decreased as you add more and more points to Curses.

Suffering
For 6 seconds, target foe and all nearby foes suffer -2 Health regeneration.

cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
Player Notes:
Spread the suffering around and do so for longer with an increase in your Curses attribute.

Weaken Armor
For 10 seconds, target foe has -20 armor against physical damage.

cost: 10 | recharge: 30 second(s) | activate: 3 second(s)
Player Notes:
Adding to Curses will increase the duration of this Hex Spell.



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