Aura of Faith |
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For 60 seconds, target ally gains 24%...45% more health when healed.
cost: 10 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More Divine Favor will improve the amount of health gained.
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Blessed Aura |
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While you maintain this Enchantment, Monk enchantments you cast last 10%...30% longer than normal.
cost: 10 | recharge: 2 | -1 energy regeneration. second(s) | activate: 2 second(s)
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Player Notes:
This spell lasts longer with a higher Divine Favor attribute level.
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Blessed Signet |
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For each Enchantment you are maintaining you gain 3 energy (maximum 20).
cost: none | recharge: 10 second(s) | activate: 2 second(s)
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Player Notes:
The maximum Energy gained increases with a higher attribute level.
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Contemplation of Purity |
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Lose all Enchantments. For each one lost, you gain 65 health, lose one hex, and one lose one condition.
cost: 5 | recharge: 5 second(s) | activate: 1/4 second(s)
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Player Notes:
A higher level of Divine Favor will increase the amount of health gained.
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Divine Boon |
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While you maintain this Enchantment, whenever you cast a monk spell on an ally, that ally is healed for 5...61 points and you lose 2 energy.
cost: 5 | recharge: 1 | -1 energy regeneration. second(s) | activate: 1/4 second(s)
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Player Notes:
Heal for more with more points invested into Divine Favor.
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Divine Healing |
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Heal yourself and nearby party members for 10..210 points.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
The number of points you heal for is adjusted by your attribute level.
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Divine Intervention |
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For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 points.
cost: 5 | recharge: 30 second(s) | activate: 1/4 second(s)
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Player Notes:
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Divine Spirit |
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For 7...45 seconds, monk spells cost you 5 less energy to cast. (Minimum cost: 1energy)
cost: 10 | recharge: 60 second(s) | activate: 1/4 second(s)
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Player Notes:
The amount of time where the spells cost less is modified by your Divine Favor attribute level.
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Peace and Harmony |
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For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
cost: 5 | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Duration is pro-rated to the attribute level.
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Signet of Devotion |
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Heal target ally for 14...83 points.
cost: 0 | recharge: 5 second(s) | activate: 2 second(s)
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Player Notes:
Divine Favor levels shift the amount of healing granted.
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Spell Breaker |
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For 5...15 seconds, enemy spells targeted against target ally fail.
cost: 15 | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
You can adjust the duration of this elite enchantment by adding or removing Divine Favor attribute points.
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Unyielding Aura |
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Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor of 4 or less.)
cost: 5 | recharge: 45 | -1 energy regeneration second(s) | activate: 3 second(s)
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Player Notes:
Works as described.
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Watchful Spirit |
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While you maintain this "Enchantment," target ally gains +2 health regeneration. That ally is healed for 30...150 points when Watchful Spirit ends.
cost: 15 | recharge: 10 | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
Healing amount is adjusted by the level of attribute.
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