Amity |
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For 8...18 seconds adjacent, foes cannot attack. For each foe, Amity ends if that foe takes damage.
cost: 5 energy | recharge: 45 second(s) | activate: 1/4 second(s)
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Player Notes:
You can increase the duration of this elite hex with an increase in Protection Prayers.
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Aura of Faith |
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For 60 seconds, target ally gains 24%...45% more health when healed.
cost: 10 energy | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
More Divine Favor will improve the amount of health gained.
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Healing Hands |
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For 10 seconds, whenever target ally is truck by an attack, that ally is healed for 5 points.
cost: 5 energy | recharge: 25 second(s) | activate: 1/4 second(s)
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Player Notes:
Health for more points with higher Healing Prayers.
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Life Barrier |
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While you maintain this "Enchantment," damage dealt to target other ally is reduced by 44%. If your health is below 50% when that ally takes damage, Life Barrier ends.
cost: 15 energy | recharge: 5 | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
Higher Protection Prayers will alter the percentage of damage reduction.
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Mark of Protection |
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For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6 to 49. All your protection spells are disabled for 10 seconds.
cost: 10 energy | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Alter the maximum amount you heal with a change in Protection Prayers attribute level.
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Martyr |
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Transfer all negative conditions and thery remaining durations from your party members to you.
cost: 5 energy | recharge: 10 second(s) | activate: 1/4 second(s)
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Player Notes:
This could be a life or death decision for you. Use this spell wisely. ;)
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Peace and Harmony |
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For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
cost: 5 energy | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Duration is pro-rated to the attribute level.
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Restore Condition |
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Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed 10...82 points for each condition removed.
cost: 5 energy | recharge: 2 second(s) | activate: 3/4 second(s)
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Player Notes:
The number of points you heal for with this skill is tied to the level of mater attribute.
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Shield of Deflection |
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For 6 seconds target ally has 50%...70% chance to evade attacks and gains 12...22 armor.
cost: 10 energy | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Improve both the chance to evade and armor bonus for your ally with a higher attribute level.
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Shield of Judgement |
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For 8 seconds, anyone striking target ally with an attack is knocked down and suffers 5 damage.
cost: 15 energy | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Varying Smiting Prayers attribute levels will change the duration and amount of damage inflicted with the use of this enchantment spell.
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Shield of Regeneration |
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For 5...10 seconds, target ally gains 3...9 health regeneration and 40 armor.
cost: 15 energy | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
The Protection Prayers attribute level will modify both the duration and amount of health regeneration you can expect your ally to recieve.
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Signet of Judgement |
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Target foe is knocked down. That foe and all nearby foes take 15 holy damage.
cost: instant energy | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Boost your Smiting Prayers attribute level to increase the amount of Holy Damage inflicted.
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Spell Breaker |
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For 5...15 seconds, enemy spells targeted against target ally fail.
cost: 15 energy | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
You can adjust the duration of this elite enchantment by adding or removing Divine Favor attribute points.
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Unyielding Aura |
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Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or if this enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor of 4 or less.)
cost: 5 energy | recharge: 45 | -1 energy regeneration second(s) | activate: 3 second(s)
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Player Notes:
Works as described.
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Word of Healing |
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Heal target ally for 16...67 points. Heal an addition 15...83 points if that ally is below 50% health.
cost: 5 energy | recharge: 4 second(s) | activate: 3/4 second(s)
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Player Notes:
Increase the amount of healing in both instances with a modification to your Healing Prayer attributes.
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