Shielding Hands |
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For 10 seconds, damage received by target ally is reduced by 3...15.
cost: 5 energy | recharge: 25 second(s) | activate: 3/4 second(s)
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Player Notes:
Damage reduction is adjusted by the level of mater attribute level.
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Vengeance |
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Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty.
cost: 10 energy | recharge: 60 second(s) | activate: 4 second(s)
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Player Notes:
The cooldown period for this skill makes it a 50/50 sort of skill.
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Vigorous Spirit |
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For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 1 points.
cost: 5 energy | recharge: 4 second(s) | activate: 1 second(s)
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Player Notes:
Investing more into Healing Prayers will improve the number of points for which that ally is healed.
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Vital Blessing |
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While you maintain this Enchantment, target ally has +40...+168 maximum health.
cost: 10 energy | recharge: 2 | -1 energy regeneration second(s) | activate: 3/4 second(s)
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Player Notes:
The health amount is added to your ally's existing health, and that amount is alterered by the level of Protection Prayers attribute.
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