Dwaynas Kiss |
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Heal target other ally for 15...51 points and an additional 5...17 points for each enchantment or hex on that ally.
cost: 5 | recharge: 3 second(s) | activate: 1 second(s)
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Player Notes:
Both healing bonuses are tied to the Healing Prayer attribute level.
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Heal Area |
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Heal yourself and all nearby creatures for 30...150 points.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Boost your healing bonus to adjecent creatures with more Healing Prayer attributes.
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Heal Other |
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Heal target other ally for 35 points.
cost: 10 | recharge: 3 second(s) | activate: 3/4 second(s)
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Player Notes:
Heal target ally for more with more Healing Prayers.
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Healing Breeze |
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For 10 seconds, target other ally gains health regeneration of 2...8.
cost: 10 | recharge: 2 second(s) | activate: 1 second(s)
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Player Notes:
Increase health regeneration with more attribute points invested into Healing Prayers.
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Healing Hands |
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For 10 seconds, whenever target ally is truck by an attack, that ally is healed for 5 points.
cost: 5 | recharge: 25 second(s) | activate: 1/4 second(s)
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Player Notes:
Health for more points with higher Healing Prayers.
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Healing Seed |
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For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3 health.
cost: 10 | recharge: 25 second(s) | activate: 2 second(s)
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Player Notes:
Higher Healing Prayers = More Health points to distribute.
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Healing Touch |
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Heal target touched other ally for 16+ points. Health gain from Divine Favor is doubled for this spell.
cost: 5 | recharge: 5 second(s) | activate: 3/4 second(s)
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Player Notes:
The amount of healing you give deal to your touched ally is adjusted with more or less Healing Prayers attributes.
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Infuse Health |
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Lose half your current health. Target other ally is healed for 100%...129% of the amount you lost.
cost: 10 | recharge: instant second(s) | activate: 1/4 second(s)
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Player Notes:
As you invest more into Healing Prayers, the percentage of healing granted improves.
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Live Vicariously |
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While you maintain this "Enchantment," whenever target ally hits a foe, you gain 1...11 health.
cost: 5 | recharge: instant | -1 energy regeneration. second(s) | activate: 2 second(s)
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Player Notes:
You gain more health with a better Healing Prayer Attribute.
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Mending |
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While you maintain this "Enchantment," target ally gains health regeneration of +1...+3.
cost: 10 | recharge: instant | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
Faster health regeneration is tied to a higher level for the attribute.
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Orison of Healing |
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Heal target ally for 20+ points.
cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
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Player Notes:
Boost the healing points with better Healing Prayers.
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Restore Life |
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Touch the body of a fallen party member. Target party member is returned to life with 26%...45% health and 42%...80% energy.
cost: 10 | recharge: instant second(s) | activate: 8 second(s)
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Player Notes:
Works as intended. Boost your Healing Prayers to provide a higher level of health and energy once party member is resurrected.
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Vigorous Spirit |
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For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 1 points.
cost: 5 | recharge: 4 second(s) | activate: 1 second(s)
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Player Notes:
Investing more into Healing Prayers will improve the number of points for which that ally is healed.
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Word of Healing |
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Heal target ally for 16...67 points. Heal an addition 15...83 points if that ally is below 50% health.
cost: 5 | recharge: 4 second(s) | activate: 3/4 second(s)
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Player Notes:
Increase the amount of healing in both instances with a modification to your Healing Prayer attributes.
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