Essence Bond |
 |
While you maintain this Enchantment, whenever your targe takes phyical damage, you gain 1 energy.
cost: 10 | recharge: instant | -1 energy regernation second(s) | activate: 2 second(s)
|
Player Notes:
This is a simple enough spell to comprehend.
|
|
Holy Veil |
 |
While you maintain this Enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
cost: 5 | recharge: 10 | -1 energy regeneration second(s) | activate: 1 second(s)
|
Player Notes:
This is a cool enchantment spell.
|
|
Light of Dwayna |
 |
Ressurect all dead party members in the area. They are retuend to life with 25% Health and 0 Energy.
cost: 25 | recharge: 40 second(s) | activate: 4 second(s)
|
Player Notes:
This is an amazing Spell and in many ways, well worth the slot.
|
|
Martyr |
 |
Transfer all negative conditions and thery remaining durations from your party members to you.
cost: 5 | recharge: 10 second(s) | activate: 1/4 second(s)
|
Player Notes:
This could be a life or death decision for you. Use this spell wisely. ;)
|
|
Purge Conditions |
 |
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally.
cost: 5 | recharge: 20 second(s) | activate: 1/4 second(s)
|
Player Notes:
Use as directed.
|
|
Purge Signet |
 |
Remove all hexes and conditions from target ally. You lose 10 energy for each hex and each condition removed.
cost: instant | recharge: 30 second(s) | activate: 3 second(s)
|
Player Notes:
mmmmm.....signets are easy.
|
|
Remove Hex |
 |
Remove a hex from target ally.
cost: 5 | recharge: 7 second(s) | activate: 2 second(s)
|
Player Notes:
It's just that easy, this spell.
|
|
Resurrect |
 |
Ressurect target party member. Target party member is returned to life with 25% Health and Zero energy.
cost: 10 | recharge: Works as intended. second(s) | activate: 8 second(s)
|
Player Notes:
|
|
Succor |
 |
While you maintain this Enchantment, target other ally gains +1 health and energy regeneration of +1, but you lose 1 energy each time that ally casts a spell.
cost: 10 | recharge: 10 | -1 energy regeneration second(s) | activate: 1 second(s)
|
Player Notes:
This enchantment works as described.
|
|
Vengeance |
 |
Bring target dead ally back to life at full health and full energy. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a death penalty.
cost: 10 | recharge: 60 second(s) | activate: 4 second(s)
|
Player Notes:
The cooldown period for this skill makes it a 50/50 sort of skill.
|
|