Aegis |
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For 5...10 seconds. they have a 50% chance to block attacks.
cost: 15 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Add to your Protection Prayer attribute to increase the duration of spell.
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Amity |
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For 8...18 seconds adjacent, foes cannot attack. For each foe, Amity ends if that foe takes damage.
cost: 5 | recharge: 45 second(s) | activate: 1/4 second(s)
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Player Notes:
You can increase the duration of this elite hex with an increase in Protection Prayers.
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Convert Hexes |
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Remove all "Hexes" from target other ally. For 8...18 seconds that ally gains +10 armor for each Necromancer Hex that was removed.
cost: 15 | recharge: 20 second(s) | activate: 2 second(s)
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Player Notes:
Like Amity, your level of Protection Prayer attributes will increase the length of this spell.
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Draw Conditions |
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All negative "Conditions" are transferred from target other ally to yourself. For each condition acquired. you gain 6...22 health.
cost: 5 | recharge: 2 second(s) | activate: 1/4 second(s)
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Player Notes:
Boost your health bonus by adding to your Protection Prayers attribute.
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Guardian |
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For 5 seconds, Gaurdain has a 20%...44% chance to "Block" attacks.
cost: 5 | recharge: 2 second(s) | activate: 1 second(s)
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Player Notes:
The chance that Guardian will block increases with more attribute points spent toward Protection Prayers.
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Life Attunement |
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While you maintain this "Enchantment," target ally deals 30% less damage in combat but gains 14%...43% more health when healed.
cost: 10 | recharge: instant | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
Only the health percentage is modified by Protection Prayers level.
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Life Barrier |
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While you maintain this "Enchantment," damage dealt to target other ally is reduced by 44%. If your health is below 50% when that ally takes damage, Life Barrier ends.
cost: 15 | recharge: 5 | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
Higher Protection Prayers will alter the percentage of damage reduction.
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Life Bond |
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While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you recieve this way is reduced by 25 points.
cost: 10 | recharge: instant | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
This enchantment has only one modification based on Protection Prayers level. As you improve the level, you're spared more damage.
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Mark of Protection |
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For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6 to 49. All your protection spells are disabled for 10 seconds.
cost: 10 | recharge: 45 second(s) | activate: 1 second(s)
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Player Notes:
Alter the maximum amount you heal with a change in Protection Prayers attribute level.
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Mend Ailment |
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Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for 5...57 points, for each remaining condition.
cost: 5 | recharge: 2 second(s) | activate: 3/4 second(s)
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Player Notes:
The number of points your ally is healed slides with the overall attribute level.
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Mend Condition |
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Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed for 5...57 points.
cost: 5 | recharge: 2 second(s) | activate: 3/4 second(s)
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Player Notes:
A slightly less powerful version of Mend Ailment.
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Pacifism |
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For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
cost: 10 | recharge: 30 second(s) | activate: 2 second(s)
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Player Notes:
Pacifism is pretty straight forward. The duration of this hex is modifed by the Protection Prayers attribute level.
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Protective Bond |
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While you maintain this Enchantment, target ally cannot lose more than 5% max health dues to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 energy or the spell ends.
cost: 10 | recharge: instant | -1 energy regeneration second(s) | activate: 2 second(s)
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Player Notes:
You less more or less energy depending on the level of mater attribute.
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Protective Spirit |
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For 5...19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
cost: 10 | recharge: 5 second(s) | activate: 1/4 second(s)
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Player Notes:
The duration of this enchantment is tied to your Protection Prayers attribute level.
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Rebirth |
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Resurrect target party member. Target party member is returned to life with 25% health and zero energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This spell consumes all of your remaining energy.
cost: 10 | recharge: instant second(s) | activate: 6 second(s)
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Player Notes:
The amount of time the target ally's skills are disabled will be altered by your level of Protection Prayers level.
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Restore Condition |
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Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. That ally is healed 10...82 points for each condition removed.
cost: 5 | recharge: 2 second(s) | activate: 3/4 second(s)
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Player Notes:
The number of points you heal for with this skill is tied to the level of mater attribute.
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Reversal of Fortune |
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The next time target ally would take damage, that ally gains that amount of health instead, maximum 15...67.
cost: 5 | recharge: 2 second(s) | activate: 1/4 second(s)
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Player Notes:
The maximum amount of health exchanged is pro-rated to the Protection Prayers attribute level.
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Shield of Deflection |
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For 6 seconds target ally has 50%...70% chance to evade attacks and gains 12...22 armor.
cost: 10 | recharge: 5 second(s) | activate: 1 second(s)
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Player Notes:
Improve both the chance to evade and armor bonus for your ally with a higher attribute level.
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Shield of Regeneration |
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For 5...10 seconds, target ally gains 3...9 health regeneration and 40 armor.
cost: 15 | recharge: 20 second(s) | activate: 1 second(s)
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Player Notes:
The Protection Prayers attribute level will modify both the duration and amount of health regeneration you can expect your ally to recieve.
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Shielding Hands |
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For 10 seconds, damage received by target ally is reduced by 3...15.
cost: 5 | recharge: 25 second(s) | activate: 3/4 second(s)
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Player Notes:
Damage reduction is adjusted by the level of mater attribute level.
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Vital Blessing |
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While you maintain this Enchantment, target ally has +40...+168 maximum health.
cost: 10 | recharge: 2 | -1 energy regeneration second(s) | activate: 3/4 second(s)
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Player Notes:
The health amount is added to your ally's existing health, and that amount is alterered by the level of Protection Prayers attribute.
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