Barrage |
 |
All your preperations are removed. Shoot arrows at up to 6 enemies adjacent to your target. These arrows strike for +1... +6 if they hit.
cost: 5 | recharge: 1 second(s) | activate: 0 second(s)
|
Player Notes:
Easy as pie. Add to Marksmanship to increase the bonus damage. You cannot potentially hit more foes than indicated regardless of how high your marksmanship level.
|
|
Concussion Shot |
 |
If concussion shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 5...17 seconds. This attack deals only 1...11 damage.
cost: 25 | recharge: 10 second(s) | activate: 1/2 second(s)
|
Player Notes:
This is a fairly expensive Bow Attack. However, you can daze your target for longer and improve the bonus damage caused by your arrows with a greater Marksmanship skill.
|
|
Crippling Shot |
 |
If crippling shot hits, your target becomes crippled for 8 seconds. This attack cannot be blocked or evaded.
cost: 10 | recharge: 1 second(s) | activate: 0 second(s)
|
Player Notes:
Works as defined. You cannot modify the attack any more than this.
|
|
Determined Shot |
 |
If Determined Shot hits, your arrow strikes for +3 damage. If Determined Shot misses, all of your attack skills are recharged.
cost: 5 | recharge: 10 second(s) | activate: 0 second(s)
|
Player Notes:
An excellent Bow Attack for the active combatant. You can improve the damage caused by your arrows with greater Marksmanship, and the recharge bonus for missing is a good plus.
|
|
Favorable Winds |
 |
Create a level 1 Spirit. For creatures within it's range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30 seconds.
cost: 5 | recharge: 60 second(s) | activate: 5 second(s)
|
Player Notes:
Spirit level and it's lifespan are altered by your Marksmanship level.
|
|
Hunters Shot |
 |
If hunter's shot hits, you strike for +3 to +11 damage. If this attack hits a moving of knocked down foe, that foe begins Bleeding for 3...21 seconds.
cost: 5 | recharge: 5 second(s) | activate: 0 second(s)
|
Player Notes:
Easy enough. Your arrows hit for more damage and your foes bleed for longer as you improve your marksmanship skills. Fun for the whole family!
|
|
Penetrating Attack |
 |
If Penetrating Attack hits, you strike for +3 damage and this attack has a 20% armor penetration.
cost: 10 | recharge: 3 second(s) | activate: 0 second(s)
|
Player Notes:
Hence the name penetrating attack. Get under your enemies skin with this attack, and cause more damage with an increase in your Marksmanship attribute.
|
|
Pin Down |
 |
If pin down hits, your target is crippled for 3...13 seconds.
cost: 15 | recharge: 15 second(s) | activate: 0 second(s)
|
Player Notes:
Adding to Marksmanship (or Markswomanship for that matter) will increase the length for which this Bow Attack is useful.
|
|
Power Shot |
 |
If power shot hits, you strike for +10 to +34 damage.
cost: 10 | recharge: 6 second(s) | activate: 0 second(s)
|
Player Notes:
The damage level is modified by the Marksmanship attribute level.
|
|
Precision Shot |
 |
If precision shot hits, you strike for +10 to +24 damage (before armor). Precision shot cannot be blocked or evaded.
cost: 10 | recharge: 6 second(s) | activate: 0 second(s)
|
Player Notes:
Putting more points into Marksmanship will alter the damage quotient.
|
|
Punishing Shot |
 |
If punishing shot hits, you strike for +10 to +34 damage and your target is interrupted.
cost: 10 | recharge: 8 second(s) | activate: 1/2 second(s)
|
Player Notes:
Great to use against Spell Casters. Interruption works in your favor only if timed correctly. Oh yes, Marksmanship improvements generate a greater amount of damage.
|
|
Read the Wind |
 |
For 24 seconds, your arrows more twice as fast and deal 3 extra damage.
cost: 5 | recharge: 12 second(s) | activate: 2 second(s)
|
Player Notes:
This is a great early-game preparation. As warrior close in on you, the enhanced speed will keep you breathing. Damage will be modified by your Marksmanship level.
|
|
Savage Shot |
 |
If savage shot hits, your target's action is interrupted. If that action was a spell you strike for 13 damage (before armor).
cost: 10 | recharge: 5 second(s) | activate: 1/2 second(s)
|
Player Notes:
Strike for more damage with a greater Marksmanship investment.
|
|