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Welcome to the Guild Wars Ranger Skills and Attributes Database
The Ranger Attributes Menu Ranger Index Home
Beast Mastery Expertise Marksmanship No Attribute Wilderness Survival
A List of Ranger Marksmanship Skills


Barrage
All your preperations are removed. Shoot arrows at up to 6 enemies adjacent to your target. These arrows strike for +1... +6 if they hit.

cost: 5 | recharge: 1 second(s) | activate: 0 second(s)
Player Notes:
Easy as pie. Add to Marksmanship to increase the bonus damage. You cannot potentially hit more foes than indicated regardless of how high your marksmanship level.

Concussion Shot
If concussion shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 5...17 seconds. This attack deals only 1...11 damage.

cost: 25 | recharge: 10 second(s) | activate: 1/2 second(s)
Player Notes:
This is a fairly expensive Bow Attack. However, you can daze your target for longer and improve the bonus damage caused by your arrows with a greater Marksmanship skill.

Crippling Shot
If crippling shot hits, your target becomes crippled for 8 seconds. This attack cannot be blocked or evaded.

cost: 10 | recharge: 1 second(s) | activate: 0 second(s)
Player Notes:
Works as defined. You cannot modify the attack any more than this.

Determined Shot
If Determined Shot hits, your arrow strikes for +3 damage. If Determined Shot misses, all of your attack skills are recharged.

cost: 5 | recharge: 10 second(s) | activate: 0 second(s)
Player Notes:
An excellent Bow Attack for the active combatant. You can improve the damage caused by your arrows with greater Marksmanship, and the recharge bonus for missing is a good plus.

Favorable Winds
Create a level 1 Spirit. For creatures within it's range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30 seconds.

cost: 5 | recharge: 60 second(s) | activate: 5 second(s)
Player Notes:
Spirit level and it's lifespan are altered by your Marksmanship level.

Hunters Shot
If hunter's shot hits, you strike for +3 to +11 damage. If this attack hits a moving of knocked down foe, that foe begins Bleeding for 3...21 seconds.

cost: 5 | recharge: 5 second(s) | activate: 0 second(s)
Player Notes:
Easy enough. Your arrows hit for more damage and your foes bleed for longer as you improve your marksmanship skills. Fun for the whole family!

Penetrating Attack
If Penetrating Attack hits, you strike for +3 damage and this attack has a 20% armor penetration.

cost: 10 | recharge: 3 second(s) | activate: 0 second(s)
Player Notes:
Hence the name penetrating attack. Get under your enemies skin with this attack, and cause more damage with an increase in your Marksmanship attribute.

Pin Down
If pin down hits, your target is crippled for 3...13 seconds.

cost: 15 | recharge: 15 second(s) | activate: 0 second(s)
Player Notes:
Adding to Marksmanship (or Markswomanship for that matter) will increase the length for which this Bow Attack is useful.

Power Shot
If power shot hits, you strike for +10 to +34 damage.

cost: 10 | recharge: 6 second(s) | activate: 0 second(s)
Player Notes:
The damage level is modified by the Marksmanship attribute level.

Precision Shot
If precision shot hits, you strike for +10 to +24 damage (before armor). Precision shot cannot be blocked or evaded.

cost: 10 | recharge: 6 second(s) | activate: 0 second(s)
Player Notes:
Putting more points into Marksmanship will alter the damage quotient.

Punishing Shot
If punishing shot hits, you strike for +10 to +34 damage and your target is interrupted.

cost: 10 | recharge: 8 second(s) | activate: 1/2 second(s)
Player Notes:
Great to use against Spell Casters. Interruption works in your favor only if timed correctly. Oh yes, Marksmanship improvements generate a greater amount of damage.

Read the Wind
For 24 seconds, your arrows more twice as fast and deal 3 extra damage.

cost: 5 | recharge: 12 second(s) | activate: 2 second(s)
Player Notes:
This is a great early-game preparation. As warrior close in on you, the enhanced speed will keep you breathing. Damage will be modified by your Marksmanship level.

Savage Shot
If savage shot hits, your target's action is interrupted. If that action was a spell you strike for 13 damage (before armor).

cost: 10 | recharge: 5 second(s) | activate: 1/2 second(s)
Player Notes:
Strike for more damage with a greater Marksmanship investment.



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