Backbreaker |
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If backbreaker hits, you strike for 1 more damage and your target is knocked down for 4 seconds.
cost: 10 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
You produce 1-20 more damage depending on Attribute level.
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Battle Rage |
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For 5 seconds, you move 25% faster and gain double adrenaline from attacks. Battle rage ends if you use any non-attack skills. When battle rage ends, you lose all adrenaline.
cost: 4 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The amount of time you move faster scales between 5 and 17 seconds depending on your Strength.
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Bull's Charge |
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For 5 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's charge ends if you use a skill.
cost: 5 energy energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
Stance duration lasts between 5 and 10 seconds depending on Attribute level.
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Charge |
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For 7 seconds nearby allies move 25% faster.
cost: 5 energy energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
The number of seconds your allies move faster is based on your Tactical Attribute.
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Cleave |
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Axe Attack. If this attack hits, you strike for +10 more damage.
cost: 2 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The damage amount improves with greater Attribute levels.
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Defy Pain |
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For 12 seconds you have an additional 90 health and an additional 20 armor.
cost: 7 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Health bonus scales between 90 and 258 with a greater attribute level.
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Devastating Hammer |
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If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5 seconds.
cost: 7 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Improve the duration of Weakeness 5 to 17 seconds by increasing the Attribute level.
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Dwarven Battle Stance |
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For 5 seconds, if they hit, your hammer attacks interrupt your target. Dwarven battle stance ends if you use a skill.
cost: 10 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Improve the number of seconds for this stance by increasing your Attribute Level.
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Earth Shaker |
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All adjacent foes are knocked down. (50% failure chance with hammer mastery 4 or less.)
cost: 8 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
No specific notes.
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Eviscerate |
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If eviscerate hits, you strike for +10 damage and inflict a Deep Wound, lowering your target's maximum health by 20% for 5seconds.
cost: 7 adrenaline
energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
1...24 damage based on Attribute.
5...17 seconds duration based on Attribute.
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Flourish |
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All of your attack skills become recharged. You gain 1 energy for each skill recharged by Flourish.
cost: 5 energy energy | recharge: 10 second(s) | activate: 1 second(s)
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Player Notes:
Increase the amount of energy gained with more Strength.
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Gladiators Defence |
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For 7 seconds, you have a 75% chance to block incomin attacks. Whenever you block a melee attack this way, the attacker suffers 17 damage..
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Stance's duration and reciporical damage are both modified by the attribute level.
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Hundred Blades |
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Swing twice at target foe and foes adjacent to your target.
cost: 5 energy energy | recharge: 8 second(s) | activate: 0 second(s)
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Player Notes:
No notable modifiers.
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Skull Crack |
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If this attack hits while target foe is casting a spell, that foe is dazed.
cost: 9 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Works as described.
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Victory is Mine! |
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You gain 33 health and 5 energy for each condition suffered by foes in the area.
cost: 5 energy energy | recharge: 15 second(s) | activate: 0 second(s)
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Player Notes:
The amount of health gained increases but not the energy level as you add more to the Tactics Attribute.
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Warriors Endurance |
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For 5 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 10.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Duration and the capped energy bonus improve with greater Strength.
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