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Welcome to the Guild Wars Warrior Skills and Attributes Database
The Warrior Attributes Menu Tactics Home
Axe Mastery Hammer Mastery Swordsmanship Strength No Attribute
A List of Warrior Hammer Mastery Skills


Backbreaker
If backbreaker hits, you strike for 1 more damage and your target is knocked down for 4 seconds.

cost: 10 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
You produce 1-20 more damage depending on Attribute level.

Belly Smash
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3 seconds.

cost: 5 energy | recharge: 30 second(s) | activate: 1 second(s)
Player Notes:
The duration of affect is determined by the Attribute level.

Counter Blow
If this attack hits an attacking foe, that foe is knocked down.

cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
No additional notes to provide.

Crude Swing
Attack all adjacent foes. Each foe you hit is struck for +1 damage. This action is easily interrupted.

cost: 5 energy | recharge: 5 second(s) | activate: 0 second(s)
Player Notes:
Improving the attribute increases the damage inflicted by 1...8 more.

Crushing Blow
If this attack hits, you strike for +1 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum health by 20% for 5 seconds.

cost: 5 energy | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
Improving the attribute level alters damage inflicted between 1 and 16 and increases the skill duration between 5 and 17 seconds.

Devastating Hammer
If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5 seconds.

cost: 7 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
Improve the duration of Weakeness 5 to 17 seconds by increasing the Attribute level.

Earth Shaker
All adjacent foes are knocked down. (50% failure chance with hammer mastery 4 or less.)

cost: 8 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
No specific notes.

Hammer Bash
Lose all adrenaline. If hammer bash hits, your target is knocked down.

cost: 6 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
No specific notes.

Heavy Blow
Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1 more damage.

cost: 6 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
Damage increases with additonal Attribute levels. 1-24 bonus.

Irrestistable Blow
If this attack hits, you strike for +1 damage. If Irrestable Blow is "blocked", your target is knocked down and takes +1 damage. Irresistable Blow cannot be evaded.

cost: 5 energy | recharge: 4 second(s) | activate: 0 second(s)
Player Notes:
Both damage modifiers improve with a higher Attribute level.

Mighty Blow
This attack deals +1 more damage if it hits.

cost: 7 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
Greater attribute levels increase the damage inflicted from 1 to 24.

Staggering Blow
If this hammer blow hits, your target will suffer from weakness for 5 seconds.

cost: 5 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
Player Notes:
Duration is altered between 5 and 17 seconds depending on Attribute level.



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