Backbreaker |
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If backbreaker hits, you strike for 1 more damage and your target is knocked down for 4 seconds.
cost: 10 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
You produce 1-20 more damage depending on Attribute level.
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Belly Smash |
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If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3 seconds.
cost: 5 energy | recharge: 30 second(s) | activate: 1 second(s)
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Player Notes:
The duration of affect is determined by the Attribute level.
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Counter Blow |
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If this attack hits an attacking foe, that foe is knocked down.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
No additional notes to provide.
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Crude Swing |
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Attack all adjacent foes. Each foe you hit is struck for +1 damage. This action is easily interrupted.
cost: 5 energy
| recharge: 5 second(s) | activate: 0 second(s)
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Player Notes:
Improving the attribute increases the damage inflicted by 1...8 more.
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Crushing Blow |
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If this attack hits, you strike for +1 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum health by 20% for 5 seconds.
cost: 5 energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Improving the attribute level alters damage inflicted between 1 and 16 and increases the skill duration between 5 and 17 seconds.
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Devastating Hammer |
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If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5 seconds.
cost: 7 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Improve the duration of Weakeness 5 to 17 seconds by increasing the Attribute level.
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Earth Shaker |
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All adjacent foes are knocked down. (50% failure chance with hammer mastery 4 or less.)
cost: 8 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
No specific notes.
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Hammer Bash |
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Lose all adrenaline. If hammer bash hits, your target is knocked down.
cost: 6 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
No specific notes.
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Heavy Blow |
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Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1 more damage.
cost: 6 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Damage increases with additonal Attribute levels. 1-24 bonus.
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Irrestistable Blow |
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If this attack hits, you strike for +1 damage. If Irrestable Blow is "blocked", your target is knocked down and takes +1 damage. Irresistable Blow cannot be evaded.
cost: 5 energy | recharge: 4 second(s) | activate: 0 second(s)
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Player Notes:
Both damage modifiers improve with a higher Attribute level.
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Mighty Blow |
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This attack deals +1 more damage if it hits.
cost: 7 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Greater attribute levels increase the damage inflicted from 1 to 24.
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Staggering Blow |
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If this hammer blow hits, your target will suffer from weakness for 5 seconds.
cost: 5 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Duration is altered between 5 and 17 seconds depending on Attribute level.
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