Charge |
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For 7 seconds nearby allies move 25% faster.
cost: 5 energy energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
The number of seconds your allies move faster is based on your Tactical Attribute.
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Fear Me! |
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All adjacent foes lose 2 energy.
cost: 4 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The energy loss resulting in foes increases with higher Tactics.
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For Great Justice! |
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For 15 seconds your adrenal skills charge 50% faster.
cost: 10 energy energy | recharge: 45 second(s) | activate: 0 second(s)
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Player Notes:
No notes to add.
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I Will Avenge You! |
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For each dead ally nearby you gain 10 seconds of increased attack speed and health regeneration of +3.
cost: 5 energy energy | recharge: 45 second(s) | activate: 0 second(s)
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Player Notes:
Health regen improves between 3 and 6 depending on Attribute level.
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I Will Survive! |
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You gain +3 health regeneration for each condition (bleeding, deep wound, crippled, weakness) you are suffering. This regeneration expires after 5 seconds.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
The duration for regeneration improves between 5 and 10 seconds depending on Attribute level.
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Shields Up! |
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For 13 seconds, you and all allies gain 50 armor against piercing damage and 22% chance to block incoming projectile attacks.
cost: 10 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
A better Tactics Attribute can increase the duration of shout affect and the percentage to block incoming projectile attacks.
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To the Limit! |
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For each adjacent foe in the area to a maximum of 3, you gain one strike of adrenaline.
cost: 5 energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
The maximum number of foes from whom you may gain one adrenal point increases as you add Tactics levels.
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Victory is Mine! |
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You gain 33 health and 5 energy for each condition suffered by foes in the area.
cost: 5 energy energy | recharge: 15 second(s) | activate: 0 second(s)
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Player Notes:
The amount of health gained increases but not the energy level as you add more to the Tactics Attribute.
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Watch Yourself! |
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Party members near you gain +20 armor for 7 seconds.
cost: 4 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Better Tactics level increases shout duration.
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