Balanced Stance |
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For 13 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Improve on the 13 second shout duration with a higher Tactics level.
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Battle Rage |
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For 5 seconds, you move 25% faster and gain double adrenaline from attacks. Battle rage ends if you use any non-attack skills. When battle rage ends, you lose all adrenaline.
cost: 4 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The amount of time you move faster scales between 5 and 17 seconds depending on your Strength.
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Berserker Stance |
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For 5 seconds, you attack 33% faster and gain 20% more adrenaline each time you hit a foe in melee. Stance ends if you use a skill.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
A stronger Warrior can maintain this stance for longer.
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Bonetti's Defense |
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For 7 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful block. Bonetti's Defense ends if you use a skill.
cost: 8 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The length of time this shout lasts is altered by the level of Tactics attribute.
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Bull's Charge |
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For 5 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's charge ends if you use a skill.
cost: 5 energy energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
Stance duration lasts between 5 and 10 seconds depending on Attribute level.
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Defensive Stance |
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For 7 seconds, you have +24 armor and you have a 75% chance to evade melee attacks and arrows. Defensive stance ends if you use a skill.
cost: 5 energy energy | recharge: 45 second(s) | activate: 0 second(s)
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Player Notes:
Boost the amount of time you may maintain this stance by adding to your Tactics Attribute.
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Deflect Arrows |
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For 13 seconds, you have a 75% chance to block arrows. This effect ends if you attack.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
The stance can be held for longer with a increase in it's mater attribute.
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Disciplined Stance |
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For 7 seconds, you have a 75% chance to block attacks and a +24 bonus to armor. Disciplined stance ends if you use an adrenal skill.
cost: 10 energy energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
The stance duration is modified by the Tactics attribute.
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Dwarven Battle Stance |
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For 5 seconds, if they hit, your hammer attacks interrupt your target. Dwarven battle stance ends if you use a skill.
cost: 10 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Improve the number of seconds for this stance by increasing your Attribute Level.
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Flurry |
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For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
cost: 5 energy energy | recharge: 5 second(s) | activate: 0 second(s)
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Player Notes:
No specific notes to add.
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Frenzy |
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For 8 seconds, you attack 33% faster but take double damage.
cost: 5 energy energy | recharge: 4 second(s) | activate: 0 second(s)
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Player Notes:
Works as intended.
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Gladiators Defence |
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For 7 seconds, you have a 75% chance to block incomin attacks. Whenever you block a melee attack this way, the attacker suffers 17 damage..
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Stance's duration and reciporical damage are both modified by the attribute level.
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Rush |
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For 8 seconds, you move 25% faster.
cost: 4 adrenaline energy | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Greater strength ups the number of seconds from between 8 and 18.
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Shield Stance |
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For 15 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.
cost: 5 energy energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
Tactics Attribute lengthens your ability to use this stance.
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Sprint |
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For 8 seconds, you move 25% faster.
cost: 5 energy energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
boost the amount of time you sprint with greater Strength.
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Warriors Endurance |
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For 5 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 10.
cost: 5 energy energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Duration and the capped energy bonus improve with greater Strength.
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Wary Stance |
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For 7 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary stance ends if you use a skill.
cost: 10 energy energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
Hold this stance for longer with more Tactics.
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