Battle Rage |
 |
For 5 seconds, you move 25% faster and gain double adrenaline from attacks. Battle rage ends if you use any non-attack skills. When battle rage ends, you lose all adrenaline.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
|
Player Notes:
The amount of time you move faster scales between 5 and 17 seconds depending on your Strength.
|
|
Berserker Stance |
 |
For 5 seconds, you attack 33% faster and gain 20% more adrenaline each time you hit a foe in melee. Stance ends if you use a skill.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
|
Player Notes:
A stronger Warrior can maintain this stance for longer.
|
|
Bull's Charge |
 |
For 5 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's charge ends if you use a skill.
cost: 5 energy | recharge: 20 second(s) | activate: 0 second(s)
|
Player Notes:
Stance duration lasts between 5 and 10 seconds depending on Attribute level.
|
|
Bulls Strike |
 |
If this attack hits a fleeing foe, you strike for +5 more damage and that target is knocked down.
cost: 5 energy | recharge: 8 second(s) | activate: 0 second(s)
|
Player Notes:
Higher Attribute levels improve the amount of damage dealt.
|
|
Defy Pain |
 |
For 12 seconds you have an additional 90 health and an additional 20 armor.
cost: 7 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
|
Player Notes:
Health bonus scales between 90 and 258 with a greater attribute level.
|
|
Dolyak Signet |
 |
For 8 seconds, you have +10 armor, but your movement is slowed dramatically.
20 sec recharge.
cost: 0 | recharge: 20 second(s) | activate: 0 second(s)
|
Player Notes:
8...18 seconds and +10 to +18 armor bonus with higher attribute level.
|
|
Dwarven Battle Stance |
 |
For 5 seconds, if they hit, your hammer attacks interrupt your target. Dwarven battle stance ends if you use a skill.
cost: 10 energy | recharge: 30 second(s) | activate: 0 second(s)
|
Player Notes:
Improve the number of seconds for this stance by increasing your Attribute Level.
|
|
Endure Pain |
 |
For 7 seconds you have an additional 90 health.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
|
Player Notes:
7...12 seconds and 90...258 health bonus with higher attribute level.
|
|
Flourish |
 |
All of your attack skills become recharged. You gain 1 energy for each skill recharged by Flourish.
cost: 5 energy | recharge: 10 second(s) | activate: 1 second(s)
|
Player Notes:
Increase the amount of energy gained with more Strength.
|
|
Griffons Sweep |
 |
If this attack hits, you strike for 1 more damage. If this attack is evaded, your target is knocked down and suffers 10 damage.
cost: 5 energy | recharge: 5 second(s) | activate: 0 second(s)
|
Player Notes:
Damage bonus and amount increase with + to Attribute Level.
|
|
I Will Avenge You! |
 |
For each dead ally nearby you gain 10 seconds of increased attack speed and health regeneration of +3.
cost: 5 energy | recharge: 45 second(s) | activate: 0 second(s)
|
Player Notes:
Health regen improves between 3 and 6 depending on Attribute level.
|
|
I Will Survive! |
 |
You gain +3 health regeneration for each condition (bleeding, deep wound, crippled, weakness) you are suffering. This regeneration expires after 5 seconds.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
|
Player Notes:
The duration for regeneration improves between 5 and 10 seconds depending on Attribute level.
|
|
Power Attack |
 |
If this attack hits, you strike for +10 damage.
cost: 5 energy | recharge: 4 second(s) | activate: 0 second(s)
|
Player Notes:
Damage amount is modified with a higher attribute level.
|
|
Protectors Strike |
 |
If this attack strikes a moving foe, you strike for 10 more damage.
cost: 5 energy | recharge: 2 second(s) | activate: 0 second(s)
|
Player Notes:
Boost the damage amount with more Strength.
|
|
Rush |
 |
For 8 seconds, you move 25% faster.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
|
Player Notes:
Greater strength ups the number of seconds from between 8 and 18.
|
|
Shield Bash |
 |
For 5 seconds, while using a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
cost: 5 energy | recharge: 20 second(s) | activate: 0 second(s)
|
Player Notes:
Skill duration is modified with a higher level of Strength.
|
|
Sprint |
 |
For 8 seconds, you move 25% faster.
cost: 5 energy | recharge: 20 second(s) | activate: 0 second(s)
|
Player Notes:
boost the amount of time you sprint with greater Strength.
|
|
Warrior's Cunning |
 |
For 5 seconds, your melee attacks cannot be blocked or evaded.
cost: 10 energy | recharge: 60 second(s) | activate: 0 second(s)
|
Player Notes:
A stronger warrior has greater cunning.
|
|
Warriors Endurance |
 |
For 5 seconds, you gain 3 energy each time you hit with a melee attack. Warrior's Endurance cannot raise your energy above 10.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
|
Player Notes:
Duration and the capped energy bonus improve with greater Strength.
|
|
|
|