Balanced Stance |
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For 13 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Improve on the 13 second shout duration with a higher Tactics level.
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Bonetti's Defense |
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For 7 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful block. Bonetti's Defense ends if you use a skill.
cost: 8 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The length of time this shout lasts is altered by the level of Tactics attribute.
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Charge |
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For 7 seconds nearby allies move 25% faster.
cost: 5 energy | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
The number of seconds your allies move faster is based on your Tactical Attribute.
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Deadly Reposte |
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For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker takes 23 damage and begins bleeding for 12seconds.
cost: 5 energy | recharge: 10 second(s) | activate: 0 second(s)
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Player Notes:
The amount of damage inflicted and the duration of Bleeding condition given are tied to the Tactics Attribute.
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Defensive Stance |
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For 7 seconds, you have +24 armor and you have a 75% chance to evade melee attacks and arrows. Defensive stance ends if you use a skill.
cost: 5 energy | recharge: 45 second(s) | activate: 0 second(s)
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Player Notes:
Boost the amount of time you may maintain this stance by adding to your Tactics Attribute.
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Deflect Arrows |
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For 13 seconds, you have a 75% chance to block arrows. This effect ends if you attack.
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
The stance can be held for longer with a increase in it's mater attribute.
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Desperation Blow |
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If this attack hits, you strike for +22 damage, and your target either suffers a deep wound for 20 seconds, is weakened for 20 seconds, Bleeds for 25 seconds, or is crippled for 15 seconds. After making a desperation blow, you are knocked down.
cost: 5 energy | recharge: 7 second(s) | activate: 0 second(s)
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Player Notes:
Just to get this straight. The one melee attack can possibly create four different conditions to affect your foe.
Deep Wound - Weakness - Bleeding - Crippled
Also, the amount of damage you inflict escalates with higher levels in Tactics.
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Disciplined Stance |
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For 7 seconds, you have a 75% chance to block attacks and a +24 bonus to armor. Disciplined stance ends if you use an adrenal skill.
cost: 10 energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
The stance duration is modified by the Tactics attribute.
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Fear Me! |
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All adjacent foes lose 2 energy.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
The energy loss resulting in foes increases with higher Tactics.
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Gladiators Defence |
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For 7 seconds, you have a 75% chance to block incomin attacks. Whenever you block a melee attack this way, the attacker suffers 17 damage..
cost: 5 energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
Stance's duration and reciporical damage are both modified by the attribute level.
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Healing Signet |
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You gain 85 health. You have -40 armor while using this skill.
cost: 0 energy/adrenaline | recharge: 4 second(s) | activate: 2 second(s)
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Player Notes:
You can improve your health bonus by boosting the attribute level.
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Reposte |
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For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker takes 33 damage.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Your attacker takes even more damage when you have more Tactics.
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Shield Stance |
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For 15 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.
cost: 5 energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
Tactics Attribute lengthens your ability to use this stance.
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Shields Up! |
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For 13 seconds, you and all allies gain 50 armor against piercing damage and 22% chance to block incoming projectile attacks.
cost: 10 energy | recharge: 30 second(s) | activate: 0 second(s)
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Player Notes:
A better Tactics Attribute can increase the duration of shout affect and the percentage to block incoming projectile attacks.
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To the Limit! |
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For each adjacent foe in the area to a maximum of 3, you gain one strike of adrenaline.
cost: 5 | recharge: 20 second(s) | activate: 0 second(s)
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Player Notes:
The maximum number of foes from whom you may gain one adrenal point increases as you add Tactics levels.
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Victory is Mine! |
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You gain 33 health and 5 energy for each condition suffered by foes in the area.
cost: 5 energy | recharge: 15 second(s) | activate: 0 second(s)
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Player Notes:
The amount of health gained increases but not the energy level as you add more to the Tactics Attribute.
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Wary Stance |
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For 7 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 energy. Wary stance ends if you use a skill.
cost: 10 energy | recharge: 60 second(s) | activate: 0 second(s)
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Player Notes:
Hold this stance for longer with more Tactics.
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Watch Yourself! |
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Party members near you gain +20 armor for 7 seconds.
cost: 4 adrenaline | recharge: 0 second(s) | activate: 0 second(s)
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Player Notes:
Better Tactics level increases shout duration.
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